ShitboxInfinity/tools
m3ultra 52f7705e13 Dusk and night: FLUX sky panoramas, working street lamps, headlights
A Time column in the menu picks day / dusk / night per run:
- Dusk: low orange sun under a FLUX-generated equirectangular panorama (golden
  hour rakes the heritage facades -- best light in the game).
- Night: dim blue moonlight, city-glow panorama, headlight spotlights on the
  player, and every street lamp gets a real OmniLight under its lantern.
  Because the light is parented to the lamp's physics body, toppling the lamp
  takes its pool of light with it.

Panorama seams are wrap-blended in post (PanoramaSky tiles horizontally and
FLUX edges never match on their own); flux_local.py learned non-square
generation (1024x512) for exactly this.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:54:34 +10:00
..
build_all_junctions.sh Pursuit, drag and derby modes; crash-damage paint; junction fixes 2026-07-28 23:07:41 +10:00
build_all_levels.sh Smashable street furniture; fix levels losing every texture on rebuild 2026-07-28 18:53:05 +10:00
build_cars.py Fleet expansion: ute, wagon, muscle coupe, microcar (34 cars) 2026-07-30 13:44:40 +10:00
build_level_osm.py Pursuit, drag and derby modes; crash-damage paint; junction fixes 2026-07-28 23:07:41 +10:00
check_textures.py Scenery overhaul: real OSM street furniture, FLUX texture set v2, lighting pass 2026-07-28 14:13:29 +10:00
crop_poster.py Scenery v4: traffic signals, power lines, local FLUX fallback 2026-07-28 17:21:35 +10:00
flux_local.py Dusk and night: FLUX sky panoramas, working street lamps, headlights 2026-07-30 13:54:34 +10:00
flux_texture.sh Scenery v4: traffic signals, power lines, local FLUX fallback 2026-07-28 17:21:35 +10:00
gen_sounds.py Procedural sound kit: the whole game has audio, no recordings 2026-07-29 13:05:48 +10:00
gen_textures.sh Pursuit, drag and derby modes; crash-damage paint; junction fixes 2026-07-28 23:07:41 +10:00
import_all.sh Batch-import the whole shitboxes stash: 13 more real models 2026-07-27 22:47:38 +10:00
import_shitbox.py Batch-import the whole shitboxes stash: 13 more real models 2026-07-27 22:47:38 +10:00
osm_junction.py Per-junction medal targets, measured; fix the last unplayable junction 2026-07-29 00:15:05 +10:00
osm_level_args.py Four more Brisbane levels + FLUX textures: these scenes pop 2026-07-27 23:48:55 +10:00
osm_xml_to_json.py Scenery v4: traffic signals, power lines, local FLUX fallback 2026-07-28 17:21:35 +10:00
tune_junctions.gd Pursuit, drag and derby modes; crash-damage paint; junction fixes 2026-07-28 23:07:41 +10:00
tune_junctions.gd.uid Pursuit, drag and derby modes; crash-damage paint; junction fixes 2026-07-28 23:07:41 +10:00