Taps the last big unused seam in the OSM data: 140 highway=traffic_signals per CBD level become pole + mast arm + two lantern heads with emissive lenses. Timber power poles with catenary-sagging wires run down one side of every residential street. Billboards now cycle three fictional ad designs. Cloudflare's free tier (10k neurons/day) ran out mid-session, so flux_texture.sh now falls back to the local MODELBEAST farm automatically -- transparent, same output contract. tools/crop_poster.py trims generated billboards to the poster face by saturation, since FLUX renders them in situ with sky and support pole however the prompt is worded. Fixed: signal lenses were built as 0.04 m beams and beam() bails under 0.05 m, so they silently never existed -- caught by inspecting the exported GLB, not the screenshot. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
[remap]
|
|
|
|
importer="texture"
|
|
type="CompressedTexture2D"
|
|
uid="uid://6yawymgv6kyk"
|
|
path="res://.godot/imported/level_billboard_ad2.jpg-5b94709b3b458d7312b183687eaf4dc9.ctex"
|
|
metadata={
|
|
"vram_texture": false
|
|
}
|
|
generator_parameters={
|
|
"md5": "6c5a71b34b1df4b677d4e45bc19bfd6a"
|
|
}
|
|
|
|
[deps]
|
|
|
|
source_file="res://levels/albert_parklands/level_billboard_ad2.jpg"
|
|
dest_files=["res://.godot/imported/level_billboard_ad2.jpg-5b94709b3b458d7312b183687eaf4dc9.ctex"]
|
|
|
|
[params]
|
|
|
|
compress/mode=0
|
|
compress/high_quality=false
|
|
compress/lossy_quality=0.7
|
|
compress/uastc_level=0
|
|
compress/rdo_quality_loss=0.0
|
|
compress/hdr_compression=1
|
|
compress/normal_map=0
|
|
compress/channel_pack=0
|
|
mipmaps/generate=true
|
|
mipmaps/limit=-1
|
|
roughness/mode=0
|
|
roughness/src_normal=""
|
|
process/channel_remap/red=0
|
|
process/channel_remap/green=1
|
|
process/channel_remap/blue=2
|
|
process/channel_remap/alpha=3
|
|
process/fix_alpha_border=true
|
|
process/premult_alpha=false
|
|
process/normal_map_invert_y=false
|
|
process/hdr_as_srgb=false
|
|
process/hdr_clamp_exposure=false
|
|
process/size_limit=0
|
|
detect_3d/compress_to=1
|