Drop-in content: cars/<id>/stats.tres (+optional car.glb), levels/<id>/level.glb or .tscn with a Spawn marker. Raycast arcade car (boost, drift, drift-earns-boost), chase cam, HUD, menu built from registry scan. Placeholder Woolies carpark with shuntable parked cars. Headless smoke test + windowed screenshot harness. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| cars | ||
| docs | ||
| levels/woolies_carpark | ||
| src | ||
| tests | ||
| .gitignore | ||
| project.godot | ||
| README.md | ||
Burnout Infinity: Shitbox
Burnout 3-style arcade racer, Aussie shitboxes, Woolies carparks. Godot 4.6 + Blender, native Apple Silicon.
Run
/Applications/Godot.app/Contents/MacOS/Godot --path .
Controls: WASD/arrows drive, Shift drift, Space boost (earn it by drifting), R reset, Esc menu.
Add a car
Make a folder cars/<id>/ containing stats.tres:
[gd_resource type="Resource" script_class="CarStats" load_steps=2 format=3]
[ext_resource type="Script" path="res://src/car_stats.gd" id="1"]
[resource]
script = ExtResource("1")
display_name = "Datto 120Y"
model_path = "res://cars/datto_120y/car.glb"
engine_power = 12.0
mass = 900.0
grip = 6.5
Model is optional — no car.glb means you drive the placeholder box. Export the GLB from
Blender with the car facing -Y (Blender forward), roughly 1.8 x 1.4 x 4.2 m, origin at the
centre, wheels-bottom around z = -0.5.
Add a level
Make a folder levels/<id>/ containing level.glb (or level.tscn). Blender convention:
- Objects that should be solid: suffix the object name with
-col(Godot generates collision on import). - Add an Empty named
Spawnwhere the car starts (its -Y/forward axis = drive direction). - Export scene as glTF Binary to
levels/<id>/level.glb. Done — it appears in the menu.
Tests
/Applications/Godot.app/Contents/MacOS/Godot --headless --path . --import
/Applications/Godot.app/Contents/MacOS/Godot --headless --path . --script tests/smoke.gd
Design doc
docs/BurnoutInfinityShitbox.pdf — research report on the original game. The build order the
report implies: 1) handling + boost loop (done, tune forever), 2) crash/damage + takedowns,
3) traffic, 4) Crash Mode in the carpark, 5) race modes + AI.