ShitboxInfinity/tests
m3ultra 1753b4c0b0 SPOTTO: knock the fuel cap off a yellow one
Burnout's yellow warning diamonds are the game telling you it noticed,
and half of why it feels good. src/callout.gd builds them: diamond,
outlined text, punch-scale in (overshoot then snap, which reads as
IMPACT), stack of three with the older ones drifting up and out.
TAKEDOWN!, NEAR MISS, BIG AIR with the airborne time -- and the new
Australian one.

Roughly one traffic car in six is now painted yellow, deterministically
per car so junction convoys stay learnable puzzles, via a surface
OVERRIDE -- painting the shared fleet material would have turned every
copy of that model yellow across the whole city, the same trap the
garage's stat upgrades hit.

Sideswipe any car hard enough and its FUEL CAP pings off: a real
physics prop, chrome (or yellow), spat off the correct flank behind the
midline with sparks, tumbling into the road for ten seconds. Do it to a
yellow one and it's SPOTTO! -- 0.45 boost, cash or crash-score, a
running session tally, and a sting pitched up 35%. Merely near-missing
a yellow one at speed still earns the shout, because that IS the game
as played in the back of every Falcon on the Bruce Highway.

Sideness is judged in the victim's local frame before it goes dynamic
(|x| vs |z|), so a rear-ender is a shunt, not a sideswipe -- asserted,
along with one-cap-per-car and the cap prop actually existing.

Airtime rides along: car.gd tracks time with no wheel down and emits
landed() past 0.55 s, which pays boost and shouts BIG AIR.

Callout placement note: Control.position is relative to the PARENT, not
the anchor, so anchoring the row and then tweening position:y yanked
every badge to the top of the screen. Screen-space maths instead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 13:51:09 +10:00
..
probe.gd Brisbane: Queen Street Mall crash-run level from OpenStreetMap 2026-07-27 23:33:51 +10:00
probe.gd.uid Brisbane: Queen Street Mall crash-run level from OpenStreetMap 2026-07-27 23:33:51 +10:00
screenshot.gd FLOORED LAZZA 1.5: John's actual first car, '82 KA Laser hatch 2026-07-28 16:16:32 +10:00
screenshot.gd.uid Gameplay systems + procedural Blender car fleet 2026-07-27 21:29:42 +10:00
smoke.gd SPOTTO: knock the fuel cap off a yellow one 2026-08-03 13:51:09 +10:00
smoke.gd.uid Engine v0: Godot 4.6 data-driven arcade racer scaffold 2026-07-27 21:03:45 +10:00