ShitboxInfinity/assets/textures/sky_night.jpg.import
m3ultra 52f7705e13 Dusk and night: FLUX sky panoramas, working street lamps, headlights
A Time column in the menu picks day / dusk / night per run:
- Dusk: low orange sun under a FLUX-generated equirectangular panorama (golden
  hour rakes the heritage facades -- best light in the game).
- Night: dim blue moonlight, city-glow panorama, headlight spotlights on the
  player, and every street lamp gets a real OmniLight under its lantern.
  Because the light is parented to the lamp's physics body, toppling the lamp
  takes its pool of light with it.

Panorama seams are wrap-blended in post (PanoramaSky tiles horizontally and
FLUX edges never match on their own); flux_local.py learned non-square
generation (1024x512) for exactly this.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:54:34 +10:00

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