Street lamps, bollards and bins are no longer baked scenery. The builder emits
SL_/BO_/WB_ markers off the OSM nodes and game.gd spawns them as RigidBodies
with a low centre of mass, so clipping a lamp at 100 topples it instead of
driving through a painted pole. ~206 physics bodies per level (58 parked cars,
60 lamps, 88 bollards/bins), all asleep until hit. Verified by ramming one:
23.6 deg tilt, launched at 18 m/s.
Fixes a self-inflicted trap from the last commit: level_*.jpg are Godot's
extraction of the GLB's embedded textures, NOT Blender output. build_all
cleared them to avoid orphans but left level.glb.import, so Godot's cache
decided nothing had changed and never re-extracted -- queen_st_mall shipped
with 0 of its 31 textures, loading fine but rendering untextured. The .import
now goes with them.
Also confirmed the Wheel of Brisbane pivot really does turn (0.086 rad over
120 frames, 0.000 m centre drift) -- it was previously untested.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Builder now uses the furniture OSM already carries (footways, lamps, benches,
bins, bollards, bus stops, crossings): raised chamfered footpaths, shopfront
bands, awnings in three fabrics, parapets, layered fig/palm trees, zebra bars,
dashed centre lines, Queen St Mall winged canopies. ACES tonemap + SSAO + fog
in game.gd. flux_texture.sh gains size/luma clamping (FLUX renders "pale" as
blown-out white); gen_textures.sh + check_textures.py manage the set. Woolies
carpark rebuilt textured, parking the real fleet. Fixes: fractional OSM layer
tag crash, zero-length-normal UV projection, blood-red mall pavers.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
southbank, albert_parklands, story_bridge, kangaroo_point + queen_st_mall
rebuilt textured. Level builder now does: FLUX facade/road/grass/water/rock/
steel materials with box-projected UVs (roofs split to plain grey), parks,
multipolygon river water (solid, cars skim it), tree nodes as low-poly cones,
natural=cliff walls, and a procedural steel cantilever truss along a named
bridge way (Story Bridge / Bradfield Highway, 338m). osm_xml_to_json.py
assembles water relations; osm_level_args.py gains trace: mode for race paths
that follow one iconic road. 11 textures via Cloudflare Workers AI
flux-1-schnell (tools/flux_texture.sh, creds from .env never printed).
Data (c) OpenStreetMap contributors, ODbL.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>