Every OSM level now spawns 50 shuntable parked fleet cars + 40 wheelie bins
from builder-emitted PP_/WB_ markers (kerbside + real amenity=parking rows;
asleep until rammed, absent in junctions to keep the puzzles deterministic).
Traffic bumped in cruise/crash.
Brisbane pass: red busway asphalt, jacaranda canopies on a fifth of the street
trees, Queenslander weatherboard + corro on building=house, art deco + glass
apartment facade variants, fictional shop-fascia signs above awnings, rooftop
billboards. Southbank gets the Wheel of Brisbane (by its mapped ticket office)
and the Grand Arbour's bougainvillea tendrils along the mapped footway.
Verified: smoke green, 50+40 smashables counted on southbank, screenshots of
the wheel, arbour trail, red busway, and one authentic parked-car rear-ending.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Builder now uses the furniture OSM already carries (footways, lamps, benches,
bins, bollards, bus stops, crossings): raised chamfered footpaths, shopfront
bands, awnings in three fabrics, parapets, layered fig/palm trees, zebra bars,
dashed centre lines, Queen St Mall winged canopies. ACES tonemap + SSAO + fog
in game.gd. flux_texture.sh gains size/luma clamping (FLUX renders "pale" as
blown-out white); gen_textures.sh + check_textures.py manage the set. Woolies
carpark rebuilt textured, parking the real fleet. Fixes: fractional OSM layer
tag crash, zero-length-normal UV projection, blood-red mall pavers.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
southbank, albert_parklands, story_bridge, kangaroo_point + queen_st_mall
rebuilt textured. Level builder now does: FLUX facade/road/grass/water/rock/
steel materials with box-projected UVs (roofs split to plain grey), parks,
multipolygon river water (solid, cars skim it), tree nodes as low-poly cones,
natural=cliff walls, and a procedural steel cantilever truss along a named
bridge way (Story Bridge / Bradfield Highway, 338m). osm_xml_to_json.py
assembles water relations; osm_level_args.py gains trace: mode for race paths
that follow one iconic road. 11 textures via Cloudflare Workers AI
flux-1-schnell (tools/flux_texture.sh, creds from .env never printed).
Data (c) OpenStreetMap contributors, ODbL.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>