SCENEGOD/lanes
type-two a15612eed0 [sync4] applyState camera/light hotfix, M4 verified (audio mux + graft), viseme/audio-UI round unlocked
- stage.js: applyState no longer skips camera/light entities (source
  'upload' but no bytes needed) — loaded scenes were silently losing the
  directing rig; PLAN schema adds source.type 'none' for the clean fix
- lane files: A session-3 + C M4 accepted; A→absorb hotfix + viseme lane
  (M4-A), B→audio rows + Web Audio sync + morphs track (M4-B), C complete

Verified: 6/6 entities restored on scene load, PiP 178x99 capped+visible,
lady 26/26 textured, audio-muxed render h264+aac 8.000s both streams,
graft_limb --selftest green under Blender 5.0.1, node+server suites green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 21:04:09 +10:00
..
A-stage.md [sync4] applyState camera/light hotfix, M4 verified (audio mux + graft), viseme/audio-UI round unlocked 2026-07-18 21:04:09 +10:00
B-timeline.md [sync4] applyState camera/light hotfix, M4 verified (audio mux + graft), viseme/audio-UI round unlocked 2026-07-18 21:04:09 +10:00
C-server.md [sync4] applyState camera/light hotfix, M4 verified (audio mux + graft), viseme/audio-UI round unlocked 2026-07-18 21:04:09 +10:00