# Lane A log — append-only, newest at bottom Format per session: ## session N DONE: … DECISIONS: … BLOCKED/REQUESTS: … NEXT: … (no sessions yet) ## 2026-07-18 session 1 DONE: M1 shipped and verified end-to-end in a browser. - `web/room3d.js` — ported the rigroom retarget as a pure ES module (no DOM/globals). Exports parseAny/canon/boneMap/captureRest/bakeRetarget/disposeRoot/stats + `_selftest`. bakeRetarget is now `(clip, srcRoot, srcRest, tgtRoot, tgtRest, opts?)` — target is a parameter instead of the closed-over `char`. Algorithm kept byte-for-byte (30fps world-delta bake, hips-height ratio, quat sign continuity, dup-hierarchy dedupe). Added `.bvh` to parseAny. - `web/stage.js` — `class Stage` per PLAN §4.2. IBL (RoomEnvironment+PMREM), grid+circle floor, OrbitControls director cam, TransformControls gizmo (W/E/R), raycast select, shadow-casting. addEntity handles character/prop/backdrop(plane|corner|dome)/camera/light; wrapper-Group holds all transforms, loaded root normalized+grounded underneath. prepareClip caches parse-per-path and bake-per-(entity,path,index). captureState/applyState round-trip entities. - `web/dock.js` — asset dock (Characters/Props/Backdrops/Animations tabs from `/assets/tree`, offline→file-drop) + inspector (transform/params editors, ⏺key dispatches `scenegod:capturekey`, delete). Local drop: image→backdrop, mesh→character, clip-onto-selected-character→bake+play. - `web/index.html` + `web/style.css` — CSS-grid layout (dock/view/inspector/timeline), rigroom importmap (three 0.160.0), `?selftest=1` badge. Timeline loaded via guarded dynamic import so the page never breaks when Lane B's file is absent. VERIFICATION (browser, in-app): - `?selftest=1`: PASS — two 3-bone skeletons, different rests+namespaces, baked 1s clip, world-delta match maxErr=6.4e-12, srcMoved=0.224rad (guard against a silently-frozen source). - Real end-to-end (Female_mixamo.fbx char + "Running.fbx" clip + a jpg backdrop, served from a throwaway scratchpad harness): char loaded (65 bones, 18.6k tris, normalized), gizmo-moved, clip retargeted (66 tracks) and animating live. Screenshot: `logs/shots/m1-lady-running.png`. - Page boots with zero console errors with BOTH timeline.js and the server absent. DECISIONS: - selftest uses underscore namespaces (`mixamorig1_`/`mixamorig4_`), not colon — a colon in a bone name breaks three's PropertyBinding so the source clip wouldn't bind (silent pass). canon() still collapses both to the same key, which is the thing under test. - Added `Stage.prepareClipUpload(id, buf, name, idx)` (bake from in-memory bytes) so the offline file-drop path can retarget without a server. `Stage.setMixerAuto(false)` lets Lane B take over mixer stepping at SYNC 1 (default true so dropped clips preview standalone now). - backdrop param edits (mode/image/width) don't rebuild the mesh yet — marked M2. fov/light color/intensity are live. BLOCKED/REQUESTS: - @Lane C: please confirm the item shape inside `/assets/tree` arrays. dock.js tolerates both a bare path string and `{path,name,files:[{path,ext}]}` (rigroom-style) for now — tell me the real one and I'll drop the fallback. Also confirm the page is served such that absolute `/web/*.js` imports resolve (I used `/web/...` to be URL-independent). NEXT (M2, do not start until orchestrator flips the milestone line): - multiple cameras + PiP overlay via renderActiveCamera, light entity param plumbing polish, backdrop rebuild-on-param-change, drag-from-dock onto viewport (currently click-to-add). ## 2026-07-18 session 2 (M2) DONE: M2 Lane-A scope shipped and verified in the *integrated* app (Lane C server :8020 + Lane B timeline/tlui mounted). Worked the orchestrator's priority order: - **P0 /assets/tree shape** — dropped the bare-string fallback; dock.js now reads the confirmed `{name, path, formats, thumb}` and renders `thumb` (→ `/assets/file?path=`) when present. - **P1 eventize clip drops** — `dock._applyClip(id,path,idx)`: when `window.timeline` exists it dispatches `scenegod:clipdrop {detail:{id,path,clipIndex}}` (Lane B places the block); only bakes+previews standalone when no timeline. Uploaded/local clip files can't hand off a server path, so with a timeline up they toast a "use the dock" note instead of a dead preview. - **P2 onChange on every entity** — `Stage.addEntity`/`removeEntity` now fire `_fireChange(en)`, so tlui's `onChange→_syncRows` builds a row per entity, incl. programmatic `applyState` loads. Fixed the empty-names bug on both add and remove. Also fixed a latent bug: the gizmo `mouseUp` fired `_fireChange` with the *id* not the entity, so the inspector never refreshed on drag. - **P4 cameras/lights/PiP/backdrop/drag**: - `Stage` PiP: overlay `` in `#view`, rendered each frame from the active cam (render active→main canvas, blit to pip, then render director last so the main view is correct). `setActiveCamera` shows/hides it. Verified 16,495 lit pixels (real content). - `renderActiveCamera(canvas|null)` hardened as the M3 final-render target; added `pause()/resume()` so Lane C can freeze the director loop and drive frames deterministically. - dock "add rig" toolbar: **+ camera / + key light / + ambient** (these have no asset file); inspector gains **◉ set active camera** for cameras; light `castShadow` param plumbed. - `setParam` rebuilds the backdrop mesh on mode/image/width change (`_rebuildBackdrop`). - drag-from-dock onto the viewport: cards are `draggable`; `#view` drop places chars/props at the cursor (`screenToFloor`) and bakes clips onto the character under the cursor (`entityAt`). VERIFICATION (in-app, :8020, zero console errors throughout): - Added man + key light + ambient + camera via toolbar → all 4 appear as tlui rows immediately (P2 proven). Man lit by the scene lights. Screenshot: `logs/shots/m2-cameras-lights-dome.png`. - Clicked ANIMATIONS→hiphop on the selected man → `scenegod:clipdrop` fired with `{id:'e1', path:'animations/test/hiphop.fbx', clipIndex:0}` (P1 proven). Lane B DOES consume it (timeline.js:98) but the block doesn't land — see the integration gap below. - capturekey button → `scenegod:capturekey {id:'e1'}`. backdrop plane→dome rebuild swapped the root mesh with no error. DECISIONS: - PiP renders the active cam into the *main* WebGL canvas then blits to the 2D pip canvas (one shared context); director view is rendered last each frame so it always wins the main canvas. Same primitive is the M3 render path: `pause()` the loop, `renderActiveCamera(null)`, read pixels. - Local/upload clip files are a no-op-with-note when a timeline is mounted (no server path to place a block). ponytail: revisit only if John wants drag-in clip files to become timeline blocks. BLOCKED/REQUESTS — INTEGRATION GAP (orchestrator, please route): - Live dock/stage-added entities never reach the timeline's model. `Timeline.scene.entities` starts `[]` (timeline.js:80) and is only filled by `timeline.load(sceneJson)`. Both `scenegod:clipdrop`→`addClipDrop` and `scenegod:capturekey`→`addKey` call `_tracks(id)`, which throws `no entity ` for anything added through the dock. Verified live at :8020: `manOnStage=true, inTimelineModel=false, addClipDropErr="no entity e1"`. So on today's build, keyframing/clip-dropping a dock-added entity is dead — it only works after a scene `load()`. - This is a cross-lane seam, not a Lane-A-file fix (timeline.js is Lane B's). The natural hook is already in place on my side: **`stage.onChange(en)` now fires on every add AND remove** (my P2 fix). Suggested resolution (Lane B, ~4 lines): in the Timeline ctor, `stage.onChange(en => this._mirror(en))` where `_mirror` upserts/removes a `scene.entities` entry from `{id,kind,label,source,params, transform: stage.entityTransform(id), tracks:{}}`. I can instead dispatch a dedicated `scenegod:entityadd/entityremove` event from the dock if the orchestrator prefers an explicit contract over reusing onChange — say the word and I'll add it. NEXT: once the entity-mirror seam is decided, the "lady + man + street + 2 cameras + sunset" SYNC-2 demo should play. Holding at the M2 boundary until the orchestrator flips the milestone line.