// dock.js β€” asset dock (left) + inspector (right). Talks to Stage's public API only. // M1: click a card to add; click an animation to bake onto the selected character; drop local // files onto the view for offline/upload work. M2: Lane B takes over clip placement. import { stats } from './room3d.js'; const TABS = ['characters', 'props', 'backdrops', 'animations']; const esc = s => String(s).replace(/[&<>"']/g, c => ({'&':'&','<':'<','>':'>','"':'"',"'":'''}[c])); // ship-check: XSS // What a πŸ—‘ delete would destroy, and whether that is worth a confirm dialog. // stage.removeEntity β†’ Timeline._mirror splices the entity out of scene.entities, taking its // transform/param/morph keys and clip blocks with it, and nothing pushes an undo entry β€” Cmd+Z // cannot bring it back. So count the work first and only ask when there IS work; a freshly added, // unkeyed entity stays one click, which is the common case. // CAMERA CUTS COUNT AS WORK: "never confirm for a camera" let one unconfirmed click leave a cut // pointing at a dead id, and the server rejects that scene with 422 on every save afterwards. // Returns the cut OBJECTS too, so the caller can take them with the camera. export function deleteWarning(tl, en){ const e = tl && tl.scene && (tl.scene.entities || []).find(x => x.id === en.id); const keys = (e?.tracks?.transform?.length||0) + (e?.tracks?.params?.length||0) + (e?.tracks?.morphs?.length||0); const clips = e?.tracks?.clips?.length||0; const cutObjs = (tl && tl.scene && (tl.scene.cameraCuts || []) || []).filter(c => c.camera === en.id); // no timeline mounted β†’ no count to show: ask for meshes, never for a camera/light const ask = tl ? (keys + clips + cutObjs.length > 0) : (en.kind === 'character' || en.kind === 'prop'); // Only what is actually there, singularised: "0 keyframes, 0 clip blocks, 1 camera cut go with // it" both listed nothing and disagreed with itself. And say the part that matters most β€” // nothing about this delete is undoable (see dropCuts). const n = (c, one, many) => `${c} ${c === 1 ? one : many}`; const bits = []; if(keys) bits.push(n(keys, 'keyframe', 'keyframes')); if(clips) bits.push(n(clips, 'clip block', 'clip blocks')); if(cutObjs.length) bits.push(n(cutObjs.length, 'camera cut', 'camera cuts')); const plural = bits.length > 1 || keys > 1 || clips > 1 || cutObjs.length > 1; const msg = bits.length ? `Delete "${en.label}"? ${bits.join(' and ')} ${plural ? 'go' : 'goes'} with it. This cannot be undone.` : `Delete "${en.label}"? This cannot be undone.`; return { keys, clips, cuts: cutObjs.length, cutObjs, ask, msg }; } // Take a deleted camera's cameraCuts with it β€” WITHOUT leaving an undo entry behind. // A delete spans two subsystems and only one of them has an undo: Stage.removeEntity pushes // nothing, and Timeline._mirror splices the entity + its tracks out just as silently. Removing the // cuts inside `tl.group()` (what this used to do) therefore made the delete HALF-undoable: one // Ctrl+Z put the cut back without the camera it points at β€” a dangling cut, i.e. exactly the // `cameraCut references non-camera entity` 422 the cleanup exists to prevent, one keystroke away // and with no second undo to fix it. Symmetry is the rule: the entity cannot come back, so neither // may its cuts. `undoStack` is Lane B's cross-lane surface for exactly this kind of bookkeeping // (tlui marks and collapses it around a drag); removeCut is still the only thing that touches the // model, so `_activeCam` invalidation etc. stay Lane B's. export function dropCuts(tl, cuts){ if(!tl || typeof tl.removeCut !== 'function' || !cuts || !cuts.length) return 0; const mark = Array.isArray(tl.undoStack) ? tl.undoStack.length : -1; for(const c of cuts) tl.removeCut(c); if(mark >= 0) tl.undoStack.length = mark; // the cuts left with the camera; they don't come back return cuts.length; } // Is this param name driven by a key? Then the inspector field is a request, not a setting: // Timeline.syncFromStage resets the model to the authored value on the same tick and the next // evaluate() writes the key's value over the stage. Say so instead of letting the number bounce. export function keyedParam(tl, id, key){ const e = tl && tl.scene && (tl.scene.entities || []).find(x => x.id === id); return !!(e && (e.tracks?.params || []).some(p => p.key === key)); } export class Dock { constructor({ stage, dockEl, inspectorEl, viewEl }){ this.stage = stage; this.dock = dockEl; this.insp = inspectorEl; this.view = viewEl; this.tree = { characters:[], props:[], backdrops:[], animations:[] }; this.tab = 'characters'; stage.onSelect(en => this.renderInspector(en)); stage.onChange(en => { if(en && en.id === this._selId) this.renderInspector(en); }); this._selId = null; this._buildTabs(); this._viewDrop(); this._dropZone(); this.load(); } async load(){ const empty = { characters:[], props:[], backdrops:[], animations:[] }; this._offline = false; this._loadErr = null; try { const r = await fetch('assets/tree'); if(r.ok) this.tree = { ...empty, ...(await r.json()) }; else { // a REACHED server that answered 500 is not "offline" β€” SCENEGOD_ASSETS pointing at a // missing dir says so in the body, and collapsing that into "server offline" sent every // prod volume mis-mount to the wrong place to look. this._loadErr = r.status + ': ' + (await r.text().catch(() => '')).slice(0, 120); this.tree = { ...empty }; } } catch(e){ this._offline = true; // fetch threw = nothing answered this.tree = { ...empty }; } this.renderBrowser(); } _buildTabs(){ const add = document.createElement('div'); add.className = 'addbar'; for(const [txt, what, tip] of [['+ camera (from view)','camera','stamps a camera at the orbit view you are looking at now'], ['+ key light','keylight',''], ['+ ambient','ambient','']]){ const b = document.createElement('button'); b.textContent = txt; if(tip) b.title = tip; b.onclick = () => this._addRig(what).catch(e => this._toast('failed: ' + String(e).slice(0,80))); add.appendChild(b); } this.dock.appendChild(add); const bar = document.createElement('div'); bar.className = 'tabs'; this._tabBtns = {}; for(const t of TABS){ const b = this._tabBtns[t] = document.createElement('button'); b.innerHTML = t.toUpperCase() + '0'; // TABS is a module constant β€” nothing to escape b.className = t === this.tab ? 'on' : ''; b.onclick = () => { this.tab = t; [...bar.children].forEach(c => c.classList.toggle('on', c === b)); this.renderBrowser(); }; bar.appendChild(b); } this.dock.appendChild(bar); this.list = document.createElement('div'); this.list.className = 'cards'; this.dock.appendChild(this.list); } // drag a dock card onto the viewport β†’ place at the drop point (chars/props) or bake onto the // character under the cursor (animations). Library items only; local files use the window drop. _viewDrop(){ this.view.addEventListener('dragover', e => { if([...e.dataTransfer.types].includes('application/scenegod')) e.preventDefault(); }); this.view.addEventListener('drop', async e => { const raw = e.dataTransfer.getData('application/scenegod'); if(!raw) return; // a local file drop β€” let the window handler take it e.preventDefault(); e.stopPropagation(); const { tab, path, name, video } = JSON.parse(raw); try { if(tab === 'animations'){ const id = this.stage.entityAt(e.clientX, e.clientY, 'character'); if(!id) return this._toast('drop the clip onto a character'); return this._applyClip(id, path, 0); } const kind = tab === 'characters' ? 'character' : tab === 'props' ? 'prop' : 'backdrop'; const desc = { kind, label: name, source:{ type:'assets', path: video || path } }; if(kind === 'backdrop') desc.params = video ? { mode:'video', image:video, width:12, fit:'frustum' } : { mode:'plane', image:path, width:10, fit:'frustum' }; else desc.transform = { pos: this.stage.screenToFloor(e.clientX, e.clientY), rot:[0,0,0], scale:1 }; const en = await this.stage.addEntity(desc); this.stage.select(en.id); } catch(err){ this._toast('drop failed: ' + String(err).slice(0,90)); } }); } // /assets/tree item shape (confirmed by Lane C): {name, path, formats:[...], thumb: relpath|null} _path(it){ return it.path; } _name(it){ return it.name || (it.path || '').split('/').pop(); } // M6 video plates: same-stem grouping guarantees . when formats carries one _videoPath(it){ const vf = (it.formats || []).find(f => ['mp4','webm','mov'].includes(f)); return vf ? (it.path || '').replace(/\.\w+$/, '.' + vf) : null; } renderBrowser(){ this.list.innerHTML = ''; for(const t of TABS){ const b = this._tabBtns && this._tabBtns[t]; if(b) b.innerHTML = t.toUpperCase() + '' + ((this.tree[t] || []).length) + ''; } const items = this.tree[this.tab] || []; if(!items.length){ this.list.innerHTML = this._offline ? '
server offline β€” drag a .glb / .fbx / image onto the view
' : this._loadErr ? `
assets/tree failed
${esc(this._loadErr)}
` // "drop banks into assets/…" was an instruction you cannot follow from a browser : `
no ${esc(this.tab)} on the server yet β€” drag a .glb / .fbx / image ` + 'from your desktop onto the stage
'; return; } const icon = { characters:'πŸ•Ί', props:'πŸͺ‘', backdrops:'πŸ–Ό', animations:'πŸƒ' }[this.tab]; for(const it of items){ const c = document.createElement('div'); c.className = 'card'; c.draggable = true; const th = it.thumb ? `` : `
${icon}
`; const vp = this.tab === 'backdrops' ? this._videoPath(it) : null; c.innerHTML = `${th}
${vp ? '🎞 ' : ''}${esc(this._name(it))}
`; c.onclick = () => this._addFromLibrary(it); c.ondragstart = ev => ev.dataTransfer.setData('application/scenegod', JSON.stringify({ tab: this.tab, path: this._path(it), name: this._name(it), video: vp })); if(vp){ // second affordance on video plates: add as an in-set screen (TV/club/jumbotron) const tv = document.createElement('button'); tv.className = 'tv'; tv.textContent = 'πŸ“Ί'; tv.title = 'add as in-set screen'; tv.onclick = ev => { ev.stopPropagation(); this._addScreen(vp, this._name(it)); }; c.appendChild(tv); } this.list.appendChild(c); } } async _addFromLibrary(it){ const path = this._path(it); try { if(this.tab === 'animations'){ const en = this.stage.getEntity(this._selId); if(!en || en.kind !== 'character') return this._toast('select a character first'); return this._applyClip(en.id, path, 0); } const kind = this.tab === 'characters' ? 'character' : this.tab === 'props' ? 'prop' : 'backdrop'; const desc = { kind, label: this._name(it), source: { type:'assets', path } }; if(kind === 'backdrop'){ const vp = this._videoPath(it); // video plate β†’ video plane; else image plane // M7: new plates auto-fit the camera frustum (saved scenes without `fit` keep their sizing) desc.params = vp ? { mode:'video', image:vp, width:12, fit:'frustum' } : { mode:'plane', image:path, width:10, fit:'frustum' }; if(vp) desc.source = { type:'assets', path: vp }; } this._toast('loading ' + this._name(it) + '…'); const en = await this.stage.addEntity(desc); this.stage.select(en.id); this._toast(''); } catch(e){ this._toast('failed: ' + String(e).slice(0, 100)); } } // clips go to the timeline once it's mounted; standalone preview only when it isn't async _applyClip(id, path, clipIndex){ if(window.timeline){ dispatchEvent(new CustomEvent('scenegod:clipdrop', { detail:{ id, path, clipIndex } })); this._toast('+ ' + path.split('/').pop() + ' β†’ timeline'); return; } this._toast('baking clip…'); const clip = await this.stage.prepareClip(id, path, clipIndex); this.stage.playClip(id, clip); this._toast('β–Ά ' + path.split('/').pop()); } // M6: video plate β†’ `screen` entity (emissive in-set display, PLAN Β§4.1 params) async _addScreen(path, name){ try { this._toast('loading ' + name + '…'); const en = await this.stage.addEntity({ kind:'screen', label:name, source:{ type:'assets', path }, params:{ video:path, width:3, emissive:0.6 } }); this.stage.select(en.id); this._toast(''); } catch(e){ this._toast('failed: ' + String(e).slice(0, 100)); } } // cameras and lights have no asset file β€” spawn them from the toolbar async _addRig(what){ // a camera spawns ON THE VIEW you composed β€” the old hardcoded [0,1.6,4] meant orbiting to a // framing and then guessing it back with the gizmo. const cs = what === 'camera' && this.stage.directorCamState ? this.stage.directorCamState() : null; const D = { camera: { kind:'camera', label:'camera', params:{ fov: cs ? cs.fov : 45 }, transform: cs ? { pos:cs.pos, rot:cs.rot, scale:1 } : { pos:[0,1.6,4], rot:[0,0,0], scale:1 } }, keylight: { kind:'light', label:'key light', params:{ type:'key', color:'#ffffff', intensity:2.2, castShadow:true }, transform:{ pos:[3,5,2], rot:[-0.9,0.5,0], scale:1 } }, ambient: { kind:'light', label:'ambient', params:{ type:'ambient', color:'#ffffff', intensity:1.0 } }, }[what]; const en = await this.stage.addEntity(D); this.stage.select(en.id); if(en.kind === 'camera') this.stage.setActiveCamera(en.id); // preview through the new cam } // ---- inspector ---- // EVERY inspector param edit goes through here. The value is live on the stage immediately, but // the timeline keeps its OWN snapshot of each entity's params (taken once by _mirror, at drop // time) and evaluates from that β€” so typing 2 into `vid start` moved the RENDERED frame // (stage.syncVideos reads the stage) while the scrubbed viewport stayed on 0 // (Timeline._evalVideo reads the snapshot): the same param meaning two different things. // syncFromStage is Lane B's own "write the stage back into the model" pass; running it on the // edit instead of only at save time is what actually makes "what you scrub is what you render" // true, rather than just sharing the arithmetic. _param(id, key, value){ this.stage.setParam(id, key, value); const tl = typeof window !== 'undefined' && window.timeline; if(tl && tl.syncFromStage) tl.syncFromStage(); // …and if the channel is KEYED, that sync just threw the typed number away (and the next // evaluate will overwrite the stage too). Silently. Say it: a light preset makes `exposure` // a keyed param, and "type it into the ambient inspector" was the documented way to fix a // level β€” it is now "⏺ key", and nothing said so. // Said through tlui's toast channel (window.sgToast) when it exists, because that is where // " is keyed β€” press ⏺ key…" already goes for a gizmo drag: one channel, one banner, // and a duplicate from the timeline's own side simply overwrites it rather than stacking. if(keyedParam(tl, id, key)){ const m = `${key} is keyed β€” the key at the playhead wins. Press ⏺ key to change it there.`; (typeof window !== 'undefined' && window.sgToast) ? window.sgToast(m) : this._toast(m); } } renderInspector(en){ this._selId = en ? en.id : null; const el = this.insp; el.innerHTML = ''; if(!en){ el.innerHTML = '
nothing selected
'; return; } const t = this.stage.entityTransform(en.id); const h = document.createElement('div'); h.className = 'ihd'; h.innerHTML = `${esc(en.label)}${esc(en.kind)}${ en.source && en.source.type === 'upload' ? ' Β· upload' : ''}`; el.appendChild(h); // setTransform hard-returns for a frustum-fitted plate (the lens owns it), so nine number // fields that look like everyone else's were silently discarding everything typed into them. if(en.kind === 'backdrop' && en.params.fit === 'frustum'){ const n = document.createElement('div'); n.className = 'inote'; n.textContent = 'placed by the camera β€” switch fit to "free" to position it by hand'; el.appendChild(n); } else if(en.kind === 'light'){ // A key light aims at the stage centre (stage.js _buildLight: the target is nailed to the // origin so the ortho shadow box, measured from the origin, stays over the stage). Its // ANGLE therefore IS its position β€” elevation/azimuth on a boom, exactly what the light // presets solve. `rot`/`scale` fields would have been three number rows that change // nothing, so they are a sentence instead. An ambient (hemisphere) has no transform at all. const n = document.createElement('div'); n.className = 'inote'; if(en.params.type === 'ambient'){ n.textContent = 'ambient light β€” it comes from everywhere: no position, no angle'; } else { el.appendChild(this._vec3('pos', t.pos, v => this.stage.setTransform(en.id, { pos:v }))); n.textContent = 'aims at the stage centre β€” MOVE it to change the light angle (rotating does nothing)'; } el.appendChild(n); } else { el.appendChild(this._vec3('pos', t.pos, v => this.stage.setTransform(en.id, { pos:v }))); el.appendChild(this._vec3('rot', t.rot, v => this.stage.setTransform(en.id, { rot:v }))); el.appendChild(this._num('scale', t.scale, v => this.stage.setTransform(en.id, { scale:v }))); } if(en.kind === 'character'){ const vis = this.stage.visemeTargets ? this.stage.visemeTargets(en.id) : []; const badge = document.createElement('div'); badge.className = 'viseme' + (vis.length ? '' : ' off'); badge.textContent = vis.length ? `πŸ—£ visemes: ${vis.join(' ')}` : 'πŸ—£ no visemes'; badge.title = vis.length ? 'lip-sync targets detected' : 'no mouth morph targets on this rig'; el.appendChild(badge); } if(en.kind === 'camera'){ el.appendChild(this._num('fov', en.params.fov ?? 45, v => this._param(en.id, 'fov', v))); const act = document.createElement('button'); act.textContent = 'β—‰ set active camera'; act.className = 'wide'; act.onclick = () => this.stage.setActiveCamera(en.id); el.appendChild(act); } if(en.kind === 'light'){ el.appendChild(this._num('intensity', en.params.intensity ?? 1.5, v => this._param(en.id, 'intensity', v))); el.appendChild(this._color('color', en.params.color || '#ffffff', v => this._param(en.id, 'color', v))); if(en.params.type === 'ambient'){ // M7: keyable atmosphere (0 = off), coloured from the plate el.appendChild(this._num('fog', en.params.fog ?? 0.02, v => this._param(en.id, 'fog', v))); // ACES level for the WHOLE frame β€” rides the ambient entity like bg/fog (keyable, persists) el.appendChild(this._num('exposure', en.params.exposure ?? 1, v => this._param(en.id, 'exposure', v))); } } if(en.kind === 'backdrop'){ el.appendChild(this._sel('mode', ['plane','corner','dome','video'], en.params.mode || 'plane', v => this._param(en.id, 'mode', v))); // stage rebuilds the mesh on change el.appendChild(this._sel('fit', ['frustum','free'], en.params.fit || 'free', v => { this._param(en.id, 'fit', v); this.renderInspector(en); })); if(en.params.fit === 'frustum'){ el.appendChild(this._num('fit dist', en.params.fitDist ?? 14, v => this._param(en.id, 'fitDist', v))); // which fraction of the plate sits on the lens axis: 1 = top edge at eye level (void above), // 0.5 = dead centre, 0.75 = a typical plate's horizon at eye level (SYNC7 default) el.appendChild(this._range('anchor', en.params.fitAnchor ?? 0.75, v => this._param(en.id, 'fitAnchor', v))); const re = document.createElement('button'); re.textContent = 'β€’ refit to camera'; re.className = 'wide'; re.onclick = () => this._param(en.id, 'fit', 'frustum'); // after moving the camera el.appendChild(re); } // plates are UNLIT (they are display-referred photographs, not surfaces) β€” this is their // only level control, 1 = the image as shot. el.appendChild(this._num('plate exp', en.params.plateExposure ?? 1, v => this._param(en.id, 'plateExposure', Math.max(0, Math.min(2, v))))); el.appendChild(this._chk('ground tint', en.params.groundTint ?? true, v => this._param(en.id, 'groundTint', v))); if(en.video) el.appendChild(this._num('vid start', en.params.videoStart ?? 0, v => this._param(en.id, 'videoStart', v))); } if(en.kind === 'screen'){ el.appendChild(this._num('width', en.params.width ?? 3, v => this._param(en.id, 'width', v))); el.appendChild(this._num('emissive', en.params.emissive ?? 0.6, v => this._param(en.id, 'emissive', v))); el.appendChild(this._num('vid start', en.params.videoStart ?? 0, v => this._param(en.id, 'videoStart', v))); } const row = document.createElement('div'); row.className = 'ibtns'; const key = document.createElement('button'); key.textContent = '⏺ key'; key.title = 'capture keyframe'; key.onclick = () => dispatchEvent(new CustomEvent('scenegod:capturekey', { detail:{ id: en.id } })); const del = document.createElement('button'); del.textContent = 'πŸ—‘ delete'; del.className = 'danger'; del.onclick = () => { const tl = window.timeline; const w = deleteWarning(tl, en); if(w.ask && !confirm(w.msg)) return; this.stage.removeEntity(en.id); // Timeline._mirror drops the entity and its tracks, but a cameraCut pointing at it survives // and the scene then fails server validation ("cameraCut references non-camera entity") β€” // the whole scene becomes unsaveable until the user hunts the cut down by hand. The cuts // leave with the camera, and leave the same way it did: not undoably (see dropCuts). dropCuts(tl, w.cutObjs); this.renderInspector(null); }; row.append(key, del); el.appendChild(row); } _field(label, inputEl){ const w = document.createElement('label'); w.className = 'fld'; w.innerHTML = `${esc(label)}`; w.appendChild(inputEl); return w; } _num(label, val, cb){ const i = document.createElement('input'); i.type='number'; i.step='0.1'; i.value=val; i.oninput = () => cb(parseFloat(i.value) || 0); return this._field(label, i); } _color(label, val, cb){ const i = document.createElement('input'); i.type='color'; i.value=val; i.oninput = () => cb(i.value); return this._field(label, i); } _chk(label, val, cb){ const i = document.createElement('input'); i.type='checkbox'; i.checked=!!val; i.onchange = () => cb(i.checked); return this._field(label, i); } _range(label, val, cb, min=0, max=1, step=0.05){ // 0–1 slider + live readout const i = document.createElement('input'); i.type='range'; i.min=min; i.max=max; i.step=step; i.value=val; const w = this._field(label, i), n = document.createElement('b'); n.className='rv'; n.textContent = (+val).toFixed(2); i.oninput = () => { n.textContent = (+i.value).toFixed(2); cb(parseFloat(i.value)); }; w.appendChild(n); return w; } _sel(label, opts, val, cb){ const s = document.createElement('select'); for(const o of opts){ const op = document.createElement('option'); op.value=op.textContent=o; if(o===val) op.selected=true; s.appendChild(op); } s.onchange = () => cb(s.value); return this._field(label, s); } _vec3(label, arr, cb){ const w = document.createElement('div'); w.className = 'fld vec'; w.innerHTML = `${esc(label)}`; const cur = [...arr]; ['x','y','z'].forEach((_, k) => { const i = document.createElement('input'); i.type='number'; i.step='0.1'; i.value=+arr[k].toFixed(3); i.oninput = () => { cur[k] = parseFloat(i.value) || 0; cb([...cur]); }; w.appendChild(i); }); return w; } // ---- local file drop (upload / offline path) ---- _dropZone(){ addEventListener('dragover', e => { e.preventDefault(); document.body.classList.add('hot'); }); addEventListener('dragleave', e => { if(e.target === document.body) document.body.classList.remove('hot'); }); addEventListener('drop', async e => { e.preventDefault(); document.body.classList.remove('hot'); for(const f of e.dataTransfer.files){ const nm = f.name.toLowerCase(); try { if(/\.(png|jpe?g|webp)$/.test(nm)){ const url = URL.createObjectURL(f); const en = await this.stage.addEntity({ kind:'backdrop', label:f.name, source:{ type:'upload', path:f.name, _url:url }, params:{ mode:'plane', fit:'frustum' } }); this.stage.select(en.id); } else if(/\.(mp4|webm|mov)$/.test(nm)){ // M6: dropped video β†’ video plate (upload, warn on save) const url = URL.createObjectURL(f); const en = await this.stage.addEntity({ kind:'backdrop', label:f.name, source:{ type:'upload', path:f.name, _url:url }, params:{ mode:'video', width:12, fit:'frustum' } }); this.stage.select(en.id); } else if(/\.(glb|gltf|fbx|obj|bvh)$/.test(nm)){ const buf = await f.arrayBuffer(); // clip drop onto selected character β†’ bake; else load as a character const sel = this.stage.getEntity(this._selId); const probe = await this._probe(buf, f.name); if(sel && sel.kind === 'character' && probe.anims && !probe.meshes){ // uploaded clip has no server path β†’ the timeline can't place a block for it if(window.timeline){ this._toast('add clips from the dock, not local files, once the timeline is up'); } else { this._toast('baking ' + f.name + '…'); const clip = await this.stage.prepareClipUpload(sel.id, buf, f.name, 0); this.stage.playClip(sel.id, clip); this._toast('β–Ά ' + f.name); } } else { const en = await this.stage.addEntity({ kind:'character', label:f.name, source:{ type:'upload', path:f.name }, _buf:buf }); this.stage.select(en.id); this._toast(''); } } } catch(err){ this._toast('drop failed: ' + String(err).slice(0, 100)); } } }); } // cheap probe: is this file animation-only (clip) or a mesh (character)? async _probe(buf, name){ const { parseAny } = await import('./room3d.js'); const { root, anims } = await parseAny(buf.slice(0), name); const st = stats(root); return { anims: anims.length > 0, meshes: st.meshes }; } _toast(m){ let t = document.getElementById('toast'); if(!t){ t = document.createElement('div'); t.id = 'toast'; document.body.appendChild(t); } t.textContent = m; t.style.display = m ? 'block' : 'none'; clearTimeout(this._th); if(m) this._th = setTimeout(() => t.style.display = 'none', 3500); } }