Scene was dumping all 3 rooms' racks/crates/lights into one room, and the served decals + portals were never rendered (trapped in booth-room). - /virtual/scene scopes to ONE room (?space=, default = is_default space); filters racks/crates/lights/cameras/portals/decals/covers by space_id - render decals (image + canvas-text planes) and portal doorways; walk into a portal -> loads the linked room - portal links_to_id is the PAIRED portal's id, not a space — resolve through it to the destination room (to_space) - copy the 29 referenced decal webp/svg into webstore/assets (self-contained, served /store/assets); rewrite WP /wp-content/uploads/ paths in the scene API - skip the 17MB logo .glb mesh decal (flat logo-blue.webp covers branding) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
40 KiB
Executable File
400x600px
40 KiB
Executable File
400x600px