- racks/portals/camera corner-relative (worldX = -W/2 + x); attach_wall snap + clamp - crates parent to their rack_level (slot-grid or local pos offset), facing composed on rack - free crates / decals / lights stay centered - fixes the corner pile-up; booth-room overhead render verified Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| assets | ||
| dig.js | ||
| index.html | ||