import * as THREE from 'three'; // Crate-digging: a self-contained inspect scene. Enter on a crate → records stand packed in a // bin; scroll/drag riffles a damped "cursor" through them; each sleeve hinges forward at its // bottom edge as you pass it; tap the front sleeve to pull it out and inspect (price/condition/ // add-to-cart). Procedural fwip/thunk audio — no asset files. // Mechanics + tuned numbers ported back from THRIFTGOD's evolved fork (docs/DIG_FLIP_HANDOVER.md). const MAXFLIP = 1.95, BACK = -0.12; // sleeve [width, height, thickness] per format — records, CDs, DVDs, tapes all riffle the same const FMT = { lp: [0.31, 0.31, 0.0035], cd: [0.142, 0.125, 0.010], dvd: [0.136, 0.19, 0.014], vhs: [0.105, 0.187, 0.025], cass: [0.11, 0.07, 0.017] }; export function createDig(renderer, { onClose } = {}) { const scene = new THREE.Scene(); scene.background = new THREE.Color(0x0a0a0c); const camera = new THREE.PerspectiveCamera(45, (innerWidth / innerHeight) || 1, 0.01, 50); camera.position.set(0, 0.5, 0.92); camera.lookAt(0, 0.12, -0.2); addEventListener('resize', () => { // index.html's resize handler only feeds the walk camera camera.aspect = (innerWidth / innerHeight) || 1; camera.updateProjectionMatrix(); }); scene.add(new THREE.AmbientLight(0xffffff, 0.45)); const spot = new THREE.SpotLight(0xfff2e6, 26, 5, 0.7, 0.5, 1.2); spot.position.set(0.4, 1.5, 0.9); spot.target.position.set(0, 0, -0.3); scene.add(spot, spot.target); const floor = new THREE.Mesh(new THREE.BoxGeometry(0.46, 0.02, 1.1), new THREE.MeshStandardMaterial({ color: 0x16161a, roughness: 0.9 })); floor.position.set(0, -0.011, -0.45); scene.add(floor); const loader = new THREE.TextureLoader(); loader.crossOrigin = 'anonymous'; let recs = [], cursor = 0, vel = 0, active = false, pulled = null, lastFloor = -1; function el(tag, cls, txt) { const e = document.createElement(tag); e.className = cls; if (txt) e.textContent = txt; return e; } const css = el('style'); css.textContent = ` .dg-hint{position:fixed;left:50%;bottom:18px;transform:translateX(-50%);background:rgba(0,0,0,.6);color:#eee;padding:6px 14px;border-radius:20px;font:13px system-ui;pointer-events:none;display:none} .dg-cur{position:fixed;left:50%;top:22px;transform:translateX(-50%);color:#fff;font:500 16px system-ui;text-shadow:0 1px 4px #000;pointer-events:none;text-align:center;max-width:80%;display:none} .dg-panel{position:fixed;right:6%;top:50%;transform:translateY(-50%);width:280px;background:rgba(16,16,20,.94);border:1px solid #333;border-radius:12px;padding:18px;color:#eee;font:14px system-ui;display:none;z-index:7} .dg-panel h3{margin:.1em 0;font-weight:500;color:#ff5db1} .dg-panel .meta{color:#aaa;font-size:13px;margin:4px 0 10px} .dg-panel .price{font-size:24px;font-weight:500} .dg-panel button{margin-top:14px;width:100%;padding:10px;border:0;border-radius:8px;background:#ff5db1;color:#1a0a14;font:500 14px system-ui;cursor:pointer} .dg-panel .x{position:absolute;top:8px;right:13px;cursor:pointer;color:#888;font-size:18px}`; document.head.appendChild(css); const hint = el('div', 'dg-hint', 'scroll / drag to flip · click a sleeve to pull · Esc to step back'); const curLbl = el('div', 'dg-cur'); const panel = el('div', 'dg-panel'); document.body.append(hint, curLbl, panel); // --- procedural audio --- let actx; function blip(kind) { try { actx = actx || new (window.AudioContext || window.webkitAudioContext)(); if (kind === 'fwip') { const n = Math.floor(actx.sampleRate * 0.05), buf = actx.createBuffer(1, n, actx.sampleRate), d = buf.getChannelData(0); for (let i = 0; i < n; i++) d[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / n, 2); const s = actx.createBufferSource(); s.buffer = buf; const f = actx.createBiquadFilter(); f.type = 'bandpass'; f.frequency.value = 2100; f.Q.value = 0.7; const g = actx.createGain(); g.gain.value = 0.22; s.connect(f); f.connect(g); g.connect(actx.destination); s.start(); } else { const o = actx.createOscillator(); o.type = 'sine'; o.frequency.value = 105; const g = actx.createGain(); g.gain.setValueAtTime(0.0001, actx.currentTime); g.gain.exponentialRampToValueAtTime(0.5, actx.currentTime + 0.005); g.gain.exponentialRampToValueAtTime(0.0001, actx.currentTime + 0.28); o.connect(g); g.connect(actx.destination); o.start(); o.stop(actx.currentTime + 0.3); } } catch (e) {} } // the crate drawn around the stack — floor/left/right/back + a LOWER front lip you flip over let crate = null; function buildCrate(maxW, maxH, depth) { if (crate) scene.remove(crate); crate = new THREE.Group(); // ponytail: plain wood colour — no wood texture in webstore/assets; add one + RepeatWrapping ×2 if it looks flat const wood = new THREE.MeshStandardMaterial({ color: 0x8a6a45, roughness: 0.85 }); const W = maxW + 0.06, H = maxH * 0.72, D = depth + 0.10, th = 0.016; const add = (w, h, d, x, y, z) => { const m = new THREE.Mesh(new THREE.BoxGeometry(w, h, d), wood); m.position.set(x, y, z); crate.add(m); }; add(W, th, D, 0, -th / 2, -D / 2 + 0.05); // floor add(th, H, D, -W / 2, H / 2, -D / 2 + 0.05); // left add(th, H, D, W / 2, H / 2, -D / 2 + 0.05); // right add(W, H, th, 0, H / 2, -D + 0.05); // back add(W, H * 0.55, th, 0, H * 0.275, 0.05); // front lip (lower — you flip over it) scene.add(crate); } function buildStack(records) { recs.forEach(r => scene.remove(r.group)); recs = []; let z = -0.05, maxW = 0.31, maxH = 0.31; records.forEach((rec, i) => { const [w, h, th] = FMT[rec.fmt] || FMT.lp; maxW = Math.max(maxW, w); maxH = Math.max(maxH, h); const grp = new THREE.Group(); grp.position.set(0, 0, z); const mat = new THREE.MeshStandardMaterial({ color: 0x2b2b33, roughness: 0.75 }); const mesh = new THREE.Mesh(new THREE.BoxGeometry(w, h, th), mat); mesh.position.y = h / 2; // hinge at group origin = bin floor grp.add(mesh); grp.rotation.x = BACK; // secondhand records don't stand to attention — every sleeve leans its own way grp.rotation.z = (((i * 2654435761) >>> 0) % 100 - 50) / 1800; grp.position.x = (((i * 40503) >>> 0) % 100 - 50) / 12000; scene.add(grp); recs.push({ group: grp, mat, rec, angle: BACK, loaded: false, homeZ: z }); z -= th + 0.010; // packed by real thickness — VHS riffles chunkier than vinyl }); buildCrate(maxW, maxH, -z); cursor = 0; vel = 0; lastFloor = -1; loadCoversNear(); updateCur(); fillQueue(); // trickle-load EVERY cover so the crate fills in behind you } let fillTimer = null; function fillQueue() { clearTimeout(fillTimer); const next = recs.find(r => !r.loaded); if (!next) return; loadCover(next); fillTimer = setTimeout(fillQueue, 120); } function loadCover(r) { if (r.loaded) return; r.loaded = true; const url = r.rec.thumb; if (!url) return; loader.load(url, tx => { tx.colorSpace = THREE.SRGBColorSpace; r.mat.map = tx; r.mat.color.set(0xffffff); r.mat.needsUpdate = true; }, undefined, () => {}); } function loadCoversNear() { const c = Math.round(cursor); for (let i = Math.max(0, c - 10); i < Math.min(recs.length, c + 15); i++) loadCover(recs[i]); } function updateCur() { const r = recs[Math.round(cursor)]; curLbl.textContent = r ? `${r.rec.title || r.rec.sku}${r.rec.artist ? ' — ' + r.rec.artist : ''}` : 'crate\'s empty — keep browsing'; } // re-pack the survivors after a sleeve leaves the crate — no gap left behind function repack() { let z = -0.05; recs.forEach(x => { x.homeZ = z; x.group.position.z = z; z -= (FMT[x.rec.fmt] || FMT.lp)[2] + 0.010; }); } function pull() { const r = recs[Math.round(cursor)]; if (!r) return; pulled = r; r.pullT = 0; blip('thunk'); const d = r.rec; panel.innerHTML = `