In practice this makes life more difficult than needed for modders, who instead implement hacky workarounds.
97 lines
3.5 KiB
Bash
Executable File
97 lines
3.5 KiB
Bash
Executable File
#!/bin/bash
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set -e
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command -v curl >/dev/null 2>&1 || { echo >&2 "Windows packaging requires curl."; exit 1; }
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command -v makensis >/dev/null 2>&1 || { echo >&2 "Windows packaging requires makensis."; exit 1; }
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if [ $# -eq "0" ]; then
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echo "Usage: `basename $0` version [outputdir]"
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exit 1
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fi
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PACKAGING_DIR=$(python -c "import os; print(os.path.dirname(os.path.realpath('$0')))")
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TEMPLATE_ROOT="${PACKAGING_DIR}/../../"
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# shellcheck source=mod.config
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. "${TEMPLATE_ROOT}/mod.config"
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if [ -f "${TEMPLATE_ROOT}/user.config" ]; then
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# shellcheck source=user.config
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. "${TEMPLATE_ROOT}/user.config"
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fi
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TAG="$1"
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if [ $# -eq "1" ]; then
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OUTPUTDIR=$(python -c "import os; print(os.path.realpath('.'))")
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else
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OUTPUTDIR=$(python -c "import os; print(os.path.realpath('$2'))")
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fi
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BUILTDIR="${PACKAGING_DIR}/build"
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# Set the working dir to the location of this script
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cd "${PACKAGING_DIR}"
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LAUNCHER_LIBS="-r:System.dll -r:System.Drawing.dll -r:System.Windows.Forms.dll -r:${BUILTDIR}/OpenRA.Game.exe"
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echo "Building core files"
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pushd ${TEMPLATE_ROOT} > /dev/null
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if [ ! -f "${ENGINE_DIRECTORY}/Makefile" ]; then
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echo "Required engine files not found."
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echo "Run \`make\` in the mod directory to fetch and build the required files, then try again.";
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exit 1
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fi
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if [ ! -d "${OUTPUTDIR}" ]; then
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echo "Output directory '${OUTPUTDIR}' does not exist.";
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exit 1
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fi
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make version VERSION="${TAG}"
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pushd ${ENGINE_DIRECTORY} > /dev/null
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SRC_DIR="$(pwd)"
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make windows-dependencies
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make core SDK="-sdk:4.5"
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make install-engine gameinstalldir="" DESTDIR="${BUILTDIR}"
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make install-common-mod-files gameinstalldir="" DESTDIR="${BUILTDIR}"
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for f in ${PACKAGING_COPY_ENGINE_FILES}; do
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mkdir -p "${BUILTDIR}/$(dirname "${f}")"
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cp -r "${f}" "${BUILTDIR}/${f}"
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done
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popd > /dev/null
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popd > /dev/null
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# Add mod files
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cp -r "${TEMPLATE_ROOT}/mods/"* "${BUILTDIR}/mods"
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cp "mod.ico" "${BUILTDIR}/${MOD_ID}.ico"
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cp "${SRC_DIR}/OpenRA.Game.exe.config" "${BUILTDIR}"
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echo "Compiling Windows launcher"
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sed "s|DISPLAY_NAME|${PACKAGING_DISPLAY_NAME}|" "${SRC_DIR}/packaging/windows/WindowsLauncher.cs.in" | sed "s|MOD_ID|${MOD_ID}|" | sed "s|FAQ_URL|${PACKAGING_FAQ_URL}|" > "${BUILTDIR}/WindowsLauncher.cs"
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mcs -sdk:4.5 "${BUILTDIR}/WindowsLauncher.cs" -warn:4 -codepage:utf8 -warnaserror -out:"${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico"
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rm "${BUILTDIR}/WindowsLauncher.cs"
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mono "${SRC_DIR}/fixheader.exe" "${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" > /dev/null
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echo "Building Windows setup.exe"
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pushd "${PACKAGING_DIR}" > /dev/null
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makensis -V2 -DSRCDIR="${BUILTDIR}" -DDEPSDIR="${SRC_DIR}/thirdparty/download/windows" -DTAG="${TAG}" -DMOD_ID="${MOD_ID}" -DPACKAGING_WINDOWS_INSTALL_DIR_NAME="${PACKAGING_WINDOWS_INSTALL_DIR_NAME}" -DPACKAGING_WINDOWS_LAUNCHER_NAME="${PACKAGING_WINDOWS_LAUNCHER_NAME}" -DPACKAGING_DISPLAY_NAME="${PACKAGING_DISPLAY_NAME}" -DPACKAGING_WEBSITE_URL="${PACKAGING_WEBSITE_URL}" -DPACKAGING_AUTHORS="${PACKAGING_AUTHORS}" -DPACKAGING_WINDOWS_REGISTRY_KEY="${PACKAGING_WINDOWS_REGISTRY_KEY}" buildpackage.nsi
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if [ $? -eq 0 ]; then
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mv OpenRA.Setup.exe "${OUTPUTDIR}/${PACKAGING_INSTALLER_NAME}-$TAG.exe"
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fi
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popd > /dev/null
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echo "Packaging zip archive"
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pushd "${BUILTDIR}" > /dev/null
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find "${SRC_DIR}/thirdparty/download/windows/" -name '*.dll' -exec cp '{}' '.' ';'
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zip "${PACKAGING_INSTALLER_NAME}-${TAG}-winportable" -r -9 * --quiet --symlinks
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mv "${PACKAGING_INSTALLER_NAME}-${TAG}-winportable.zip" "${OUTPUTDIR}"
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popd > /dev/null
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# Cleanup
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rm -rf "${BUILTDIR}"
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