By updating game speed settings, copying over translations from `common|languages/rules/en.ftl` for missing translations and defining a translation key for `StartingUnits.ClassName`.
79 lines
1.3 KiB
YAML
79 lines
1.3 KiB
YAML
Metadata:
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Title: Example mod
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Version: {DEV_VERSION}
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WindowTitle: Example
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Packages:
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^EngineDir
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$example: example
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^EngineDir|mods/common: common
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MapFolders:
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example|maps: System
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Assemblies:
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^BinDir|OpenRA.Mods.Common.dll
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^BinDir|OpenRA.Mods.Example.dll
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AssetBrowser:
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AudioExtensions: .wav
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SpriteExtensions: .png
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VideoExtensions:
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SupportsMapsFrom: Example
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LoadScreen: BlankLoadScreen
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ServerTraits:
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LobbyCommands
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PlayerPinger
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MasterServerPinger
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LobbySettingsNotification
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MapGrid:
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TileSize: 32, 32
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Type: Rectangular
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SpriteFormats: PngSheet
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SoundFormats: Wav
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TerrainFormat: DefaultTerrain
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SpriteSequenceFormat: DefaultSpriteSequence
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ModelSequenceFormat: PlaceholderModelSequence
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DefaultOrderGenerator: UnitOrderGenerator
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GameSpeeds:
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DefaultSpeed: default
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Speeds:
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slowest:
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Name: options-game-speed.slowest
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Timestep: 80
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OrderLatency: 2
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slower:
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Name: options-game-speed.slower
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Timestep: 50
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OrderLatency: 3
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default:
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Name: options-game-speed.normal
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Timestep: 40
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OrderLatency: 3
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fast:
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Name: options-game-speed.fast
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Timestep: 35
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OrderLatency: 4
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faster:
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Name: options-game-speed.faster
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Timestep: 30
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OrderLatency: 4
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fastest:
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Name: options-game-speed.fastest
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Timestep: 20
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OrderLatency: 6
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Include: mod.content.yaml
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Include: mod.chrome.yaml
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