Updates SDK scripts to match the current latest version of OpenRA (coming up on a 12.2022 release). - Launch scripts - OpenRA PRs 17578, 19317, 19486. - Make scripts - OpenRA PRs 16529, 19379, 19671, 19737, 19747, 19780, 20559. - Packaging scripts - OpenRA PRs 19780, 19782, 19886, 20559, 20610.
260 lines
13 KiB
Bash
Executable File
260 lines
13 KiB
Bash
Executable File
#!/bin/bash
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# OpenRA Mod SDK packaging script for macOS
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#
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# The application bundles will be signed if the following environment variables are defined:
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# MACOS_DEVELOPER_IDENTITY: The alphanumeric identifier listed in the certificate name ("Developer ID Application: <your name> (<identity>)")
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# or as Team ID in your Apple Developer account Membership Details.
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# If the identity is not already in the default keychain, specify the following environment variables to import it:
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# MACOS_DEVELOPER_CERTIFICATE_BASE64: base64 content of the exported .p12 developer ID certificate.
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# Generate using `base64 certificate.p12 | pbcopy`
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# MACOS_DEVELOPER_CERTIFICATE_PASSWORD: password to unlock the MACOS_DEVELOPER_CERTIFICATE_BASE64 certificate
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#
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# The applicaton bundles will be notarized if the following environment variables are defined:
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# MACOS_DEVELOPER_USERNAME: Email address for the developer account
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# MACOS_DEVELOPER_PASSWORD: App-specific password for the developer account
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#
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set -o errexit -o pipefail || exit $?
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if [[ "$OSTYPE" != "darwin"* ]]; then
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echo >&2 "macOS packaging requires a macOS host"
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exit 1
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fi
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command -v make >/dev/null 2>&1 || { echo >&2 "The OpenRA mod SDK macOS packaging requires make."; exit 1; }
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command -v python3 >/dev/null 2>&1 || { echo >&2 "The OpenRA mod SDK macOS packaging requires python 3."; exit 1; }
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command -v clang >/dev/null 2>&1 || { echo >&2 "macOS packaging requires clang."; exit 1; }
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require_variables() {
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missing=""
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for i in "$@"; do
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eval check="\$$i"
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[ -z "${check}" ] && missing="${missing} ${i}\n"
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done
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if [ -n "${missing}" ]; then
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printf "Required mod.config variables are missing:\n%sRepair your mod.config (or user.config) and try again.\n" "${missing}"
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exit 1
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fi
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}
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if [ $# -ne "2" ]; then
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echo "Usage: $(basename "$0") tag outputdir"
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exit 1
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fi
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PACKAGING_DIR=$(python3 -c "import os; print(os.path.dirname(os.path.realpath('$0')))")
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TEMPLATE_ROOT="${PACKAGING_DIR}/../../"
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ARTWORK_DIR="${PACKAGING_DIR}/../artwork/"
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# shellcheck source=mod.config
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. "${TEMPLATE_ROOT}/mod.config"
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if [ -f "${TEMPLATE_ROOT}/user.config" ]; then
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# shellcheck source=user.config
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. "${TEMPLATE_ROOT}/user.config"
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fi
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require_variables "MOD_ID" "ENGINE_DIRECTORY" "PACKAGING_DISPLAY_NAME" "PACKAGING_INSTALLER_NAME" "PACKAGING_COPY_CNC_DLL" "PACKAGING_COPY_D2K_DLL" \
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"PACKAGING_OSX_DMG_MOD_ICON_POSITION" "PACKAGING_OSX_DMG_APPLICATION_ICON_POSITION" "PACKAGING_OSX_DMG_HIDDEN_ICON_POSITION" \
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"PACKAGING_FAQ_URL" "PACKAGING_OVERWRITE_MOD_VERSION"
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if [ ! -f "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/Makefile" ]; then
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echo "Required engine files not found."
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echo "Run \`make\` in the mod directory to fetch and build the required files, then try again.";
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exit 1
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fi
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. "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/functions.sh"
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. "${TEMPLATE_ROOT}/packaging/functions.sh"
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# Import code signing certificate
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if [ -n "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" ] && [ -n "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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echo "Importing signing certificate"
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echo "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" | base64 --decode > build.p12
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security create-keychain -p build build.keychain
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security default-keychain -s build.keychain
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security unlock-keychain -p build build.keychain
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security import build.p12 -k build.keychain -P "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" -T /usr/bin/codesign >/dev/null 2>&1
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security set-key-partition-list -S apple-tool:,apple: -s -k build build.keychain >/dev/null 2>&1
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rm -fr build.p12
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fi
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TAG="$1"
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if [ $# -eq "1" ]; then
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OUTPUTDIR=$(python3 -c "import os; print(os.path.realpath('.'))")
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else
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OUTPUTDIR=$(python3 -c "import os; print(os.path.realpath('$2'))")
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fi
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if [ ! -d "${OUTPUTDIR}" ]; then
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echo "Output directory '${OUTPUTDIR}' does not exist.";
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exit 1
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fi
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BUILTDIR="${PACKAGING_DIR}/build"
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PACKAGING_OSX_APP_NAME="OpenRA - ${PACKAGING_DISPLAY_NAME}.app"
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# Set the working dir to the location of this script
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cd "${PACKAGING_DIR}"
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modify_plist() {
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sed "s|$1|$2|g" "$3" > "$3.tmp" && mv "$3.tmp" "$3"
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}
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LAUNCHER_DIR="${BUILTDIR}/${PACKAGING_OSX_APP_NAME}"
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LAUNCHER_CONTENTS_DIR="${LAUNCHER_DIR}/Contents"
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LAUNCHER_ASSEMBLY_DIR="${LAUNCHER_CONTENTS_DIR}/MacOS"
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LAUNCHER_RESOURCES_DIR="${LAUNCHER_CONTENTS_DIR}/Resources"
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echo "Building launcher"
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mkdir -p "${LAUNCHER_RESOURCES_DIR}"
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mkdir -p "${LAUNCHER_ASSEMBLY_DIR}/x86_64"
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mkdir -p "${LAUNCHER_ASSEMBLY_DIR}/arm64"
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mkdir -p "${LAUNCHER_ASSEMBLY_DIR}/mono"
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echo "APPL????" > "${LAUNCHER_CONTENTS_DIR}/PkgInfo"
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cp "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/Info.plist.in" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{DEV_VERSION}" "${TAG}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{FAQ_URL}" "${PACKAGING_FAQ_URL}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{MOD_ID}" "${MOD_ID}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{MINIMUM_SYSTEM_VERSION}" "10.11" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{MOD_NAME}" "${PACKAGING_DISPLAY_NAME}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{JOIN_SERVER_URL_SCHEME}" "openra-${MOD_ID}-${TAG}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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if [ -n "${DISCORD_APPID}" ]; then
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modify_plist "{DISCORD_URL_SCHEME}" "discord-${DISCORD_APPID}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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else
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modify_plist "<string>{DISCORD_URL_SCHEME}</string>" "" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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fi
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# Compile universal (x86_64 + arm64) Launcher and arch-specific apphosts
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clang "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/apphost.c" -o "${LAUNCHER_ASSEMBLY_DIR}/apphost-x86_64" -framework AppKit -target x86_64-apple-macos10.15
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clang "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/apphost.c" -o "${LAUNCHER_ASSEMBLY_DIR}/apphost-arm64" -framework AppKit -target arm64-apple-macos10.15
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clang "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/apphost-mono.c" -o "${LAUNCHER_ASSEMBLY_DIR}/apphost-mono" -framework AppKit -target x86_64-apple-macos10.11
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clang "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/checkmono.c" -o "${LAUNCHER_ASSEMBLY_DIR}/checkmono" -framework AppKit -target x86_64-apple-macos10.11
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clang "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/launcher.m" -o "${LAUNCHER_ASSEMBLY_DIR}/Launcher-x86_64" -framework AppKit -target x86_64-apple-macos10.11
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clang "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/launcher.m" -o "${LAUNCHER_ASSEMBLY_DIR}/Launcher-arm64" -framework AppKit -target arm64-apple-macos10.15
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lipo -create -output "${LAUNCHER_ASSEMBLY_DIR}/Launcher" "${LAUNCHER_ASSEMBLY_DIR}/Launcher-x86_64" "${LAUNCHER_ASSEMBLY_DIR}/Launcher-arm64"
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rm "${LAUNCHER_ASSEMBLY_DIR}/Launcher-x86_64" "${LAUNCHER_ASSEMBLY_DIR}/Launcher-arm64"
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install_assemblies "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}" "${LAUNCHER_ASSEMBLY_DIR}/x86_64" "osx-x64" "net6" "True" "${PACKAGING_COPY_CNC_DLL}" "${PACKAGING_COPY_D2K_DLL}"
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install_assemblies "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}" "${LAUNCHER_ASSEMBLY_DIR}/arm64" "osx-arm64" "net6" "True" "${PACKAGING_COPY_CNC_DLL}" "${PACKAGING_COPY_D2K_DLL}"
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install_assemblies "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}" "${LAUNCHER_ASSEMBLY_DIR}/mono" "osx-x64" "mono" "True" "${PACKAGING_COPY_CNC_DLL}" "${PACKAGING_COPY_D2K_DLL}"
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install_data "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}" "${LAUNCHER_RESOURCES_DIR}"
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for f in ${PACKAGING_COPY_ENGINE_FILES}; do
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mkdir -p "${LAUNCHER_RESOURCES_DIR}/$(dirname "${f}")"
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cp -r "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/${f}" "${LAUNCHER_RESOURCES_DIR}/${f}"
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done
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echo "Building mod files"
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install_mod_assemblies "${TEMPLATE_ROOT}" "${LAUNCHER_ASSEMBLY_DIR}/x86_64" "osx-x64" "net6" "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}"
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install_mod_assemblies "${TEMPLATE_ROOT}" "${LAUNCHER_ASSEMBLY_DIR}/arm64" "osx-arm64" "net6" "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}"
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install_mod_assemblies "${TEMPLATE_ROOT}" "${LAUNCHER_ASSEMBLY_DIR}/mono" "osx-x64" "mono" "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}"
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cp -LR "${TEMPLATE_ROOT}mods/"* "${LAUNCHER_RESOURCES_DIR}/mods"
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set_engine_version "${ENGINE_VERSION}" "${LAUNCHER_RESOURCES_DIR}"
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if [ "${PACKAGING_OVERWRITE_MOD_VERSION}" == "True" ]; then
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set_mod_version "${TAG}" "${LAUNCHER_RESOURCES_DIR}/mods/${MOD_ID}/mod.yaml"
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else
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MOD_VERSION=$(grep 'Version:' "${LAUNCHER_RESOURCES_DIR}/mods/${MOD_ID}/mod.yaml" | awk '{print $2}')
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echo "Mod version ${MOD_VERSION} will remain unchanged.";
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fi
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# Assemble multi-resolution icon
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mkdir "${BUILTDIR}/mod.iconset"
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cp "${ARTWORK_DIR}/icon_16x16.png" "${BUILTDIR}/mod.iconset/icon_16x16.png"
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cp "${ARTWORK_DIR}/icon_32x32.png" "${BUILTDIR}/mod.iconset/icon_16x16@2.png"
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cp "${ARTWORK_DIR}/icon_32x32.png" "${BUILTDIR}/mod.iconset/icon_32x32.png"
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cp "${ARTWORK_DIR}/icon_64x64.png" "${BUILTDIR}/mod.iconset/icon_32x32@2x.png"
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cp "${ARTWORK_DIR}/icon_128x128.png" "${BUILTDIR}/mod.iconset/icon_128x128.png"
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cp "${ARTWORK_DIR}/icon_256x256.png" "${BUILTDIR}/mod.iconset/icon_128x128@2x.png"
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cp "${ARTWORK_DIR}/icon_256x256.png" "${BUILTDIR}/mod.iconset/icon_256x256.png"
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cp "${ARTWORK_DIR}/icon_512x512.png" "${BUILTDIR}/mod.iconset/icon_256x256@2x.png"
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iconutil --convert icns "${BUILTDIR}/mod.iconset" -o "${LAUNCHER_RESOURCES_DIR}/${MOD_ID}.icns"
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rm -rf "${BUILTDIR}/mod.iconset"
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# Sign binaries with developer certificate
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if [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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codesign -s "${MACOS_DEVELOPER_IDENTITY}" --timestamp --options runtime -f --entitlements "${TEMPLATE_ROOT}/${ENGINE_DIRECTORY}/packaging/macos/entitlements.plist" --deep "${LAUNCHER_DIR}"
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fi
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echo "Packaging disk image"
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hdiutil create "build.dmg" -format UDRW -volname "${PACKAGING_DISPLAY_NAME}" -fs HFS+ -srcfolder "${BUILTDIR}"
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DMG_DEVICE=$(hdiutil attach -readwrite -noverify -noautoopen "${PACKAGING_DIR}/build.dmg" | egrep '^/dev/' | sed 1q | awk '{print $1}')
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sleep 2
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# Background image is created from source svg in artsrc repository
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mkdir "/Volumes/${PACKAGING_DISPLAY_NAME}/.background/"
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tiffutil -cathidpicheck "${ARTWORK_DIR}/macos-background.png" "${ARTWORK_DIR}/macos-background-2x.png" -out "/Volumes/${PACKAGING_DISPLAY_NAME}/.background/background.tiff"
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cp "${LAUNCHER_DIR}/Contents/Resources/${MOD_ID}.icns" "/Volumes/${PACKAGING_DISPLAY_NAME}/.VolumeIcon.icns"
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echo '
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tell application "Finder"
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tell disk "'${PACKAGING_DISPLAY_NAME}'"
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open
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set current view of container window to icon view
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set toolbar visible of container window to false
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set statusbar visible of container window to false
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set the bounds of container window to {400, 100, 1000, 550}
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set theViewOptions to the icon view options of container window
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set arrangement of theViewOptions to not arranged
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set icon size of theViewOptions to 72
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set background picture of theViewOptions to file ".background:background.tiff"
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make new alias file at container window to POSIX file "/Applications" with properties {name:"Applications"}
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set position of item "'${PACKAGING_OSX_APP_NAME}'" of container window to {'${PACKAGING_OSX_DMG_MOD_ICON_POSITION}'}
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set position of item "Applications" of container window to {'${PACKAGING_OSX_DMG_APPLICATION_ICON_POSITION}'}
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set position of item ".background" of container window to {'${PACKAGING_OSX_DMG_HIDDEN_ICON_POSITION}'}
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set position of item ".fseventsd" of container window to {'${PACKAGING_OSX_DMG_HIDDEN_ICON_POSITION}'}
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set position of item ".VolumeIcon.icns" of container window to {'${PACKAGING_OSX_DMG_HIDDEN_ICON_POSITION}'}
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update without registering applications
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delay 5
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close
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end tell
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end tell
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' | osascript
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# HACK: Copy the volume icon again - something in the previous step seems to delete it...?
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cp "${LAUNCHER_DIR}/Contents/Resources/${MOD_ID}.icns" "/Volumes/${PACKAGING_DISPLAY_NAME}/.VolumeIcon.icns"
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SetFile -c icnC "/Volumes/${PACKAGING_DISPLAY_NAME}/.VolumeIcon.icns"
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SetFile -a C "/Volumes/${PACKAGING_DISPLAY_NAME}"
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chmod -Rf go-w "/Volumes/${PACKAGING_DISPLAY_NAME}"
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sync
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sync
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hdiutil detach "${DMG_DEVICE}"
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rm -rf "${BUILTDIR}"
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if [ -n "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" ] && [ -n "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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security delete-keychain build.keychain
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fi
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if [ -n "${MACOS_DEVELOPER_USERNAME}" ] && [ -n "${MACOS_DEVELOPER_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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echo "Submitting build for notarization"
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# Reset xcode search path to fix xcrun not finding altool
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sudo xcode-select -r
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# Create a temporary read-only dmg for submission (notarization service rejects read/write images)
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hdiutil convert "build.dmg" -format ULFO -ov -o "build-notarization.dmg"
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xcrun notarytool submit "build-notarization.dmg" --wait --apple-id "${MACOS_DEVELOPER_USERNAME}" --password "${MACOS_DEVELOPER_PASSWORD}" --team-id "${MACOS_DEVELOPER_IDENTITY}"
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rm "build-notarization.dmg"
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echo "Stapling tickets"
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DMG_DEVICE=$(hdiutil attach -readwrite -noverify -noautoopen "build.dmg" | egrep '^/dev/' | sed 1q | awk '{print $1}')
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sleep 2
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xcrun stapler staple "/Volumes/${PACKAGING_DISPLAY_NAME}/${PACKAGING_OSX_APP_NAME}"
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sync
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sync
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hdiutil detach "${DMG_DEVICE}"
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fi
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hdiutil convert "build.dmg" -format ULFO -ov -o "${OUTPUTDIR}/${PACKAGING_INSTALLER_NAME}-${TAG}.dmg"
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rm "build.dmg" |