RECORDANDRONCO/mods/vinylgod/sequences/economy.yaml
type-two 9bca0f99c2 Juice pass: living buildings, battle scars, screen shake, living menu, Stream buffs
* All 19 structures now breathe: procedural pulse-glow animation generated from
  each sprite's own lit pixels (tools/animate_sprites.py), 6 frames at 130ms.
  WithSpriteBody PlayRepeating()s multi-frame idles, so no trait changes needed.
* Big explosions leave scorch smudges on the ground (SmudgeLayer + LeaveSmudge
  on bass_ring, both superweapon impacts, and building deaths).
* Buildings shake the screen when they die (ScreenShaker + ShakeOnDeath).
* The main menu is alive again: shellmap split into two lua-driven sides that
  skirmish forever. No Bot: players, so no order-manager stall.
* Stream buffs owed by telemetry: bufferbot HP 3500->5000 (survives a second
  seven-inch), drmwalker 750, scraper capacity 18.

Verified: arena smoketest PASS with all changes, shellmap lua confirmed live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 18:45:51 +10:00

324 lines
5.6 KiB
YAML

resources:
wax01:
Filename: sequences/assets/wax.png
clock:
idle:
Filename: sequences/assets/clock.png
digger:
idle:
Filename: sequences/assets/digger.png
Facings: 16
icon:
Filename: sequences/assets/icon_digger.png
popupvan:
idle:
Filename: sequences/assets/popupvan.png
Facings: 16
icon:
Filename: sequences/assets/icon_popupvan.png
djgrunt:
idle:
Filename: sequences/assets/djgrunt.png
icon:
Filename: sequences/assets/icon_djgrunt.png
popupshop:
idle:
Filename: sequences/assets/popupshop.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_popupshop.png
pressplant:
idle:
Filename: sequences/assets/pressplant.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_pressplant.png
ampstack:
idle:
Filename: sequences/assets/ampstack.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_ampstack.png
vault:
idle:
Filename: sequences/assets/vault.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_vault.png
merchtable:
idle:
Filename: sequences/assets/merchtable.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_merchtable.png
garage:
idle:
Filename: sequences/assets/garage.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_garage.png
spinner:
idle:
Filename: sequences/assets/spinner.png
Facings: 16
icon:
Filename: sequences/assets/icon_spinner.png
stacktank:
idle:
Filename: sequences/assets/stacktank.png
Facings: 16
icon:
Filename: sequences/assets/icon_stacktank.png
basscannon:
idle:
Filename: sequences/assets/basscannon.png
Facings: 16
icon:
Filename: sequences/assets/icon_basscannon.png
roadie:
idle:
Filename: sequences/assets/roadie.png
icon:
Filename: sequences/assets/icon_roadie.png
mastering:
idle:
Filename: sequences/assets/mastering.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_mastering.png
streamvan:
idle:
Filename: sequences/assets/streamvan.png
Facings: 16
icon:
Filename: sequences/assets/icon_streamvan.png
streamhub:
idle:
Filename: sequences/assets/streamhub.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_streamhub.png
datacentre:
idle:
Filename: sequences/assets/datacentre.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_datacentre.png
transcoder:
idle:
Filename: sequences/assets/transcoder.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_transcoder.png
podfarm:
idle:
Filename: sequences/assets/podfarm.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_podfarm.png
printfarm:
idle:
Filename: sequences/assets/printfarm.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_printfarm.png
scraper:
idle:
Filename: sequences/assets/scraper.png
Facings: 16
icon:
Filename: sequences/assets/icon_scraper.png
bufferbot:
idle:
Filename: sequences/assets/bufferbot.png
icon:
Filename: sequences/assets/icon_bufferbot.png
drmwalker:
idle:
Filename: sequences/assets/drmwalker.png
Facings: 16
icon:
Filename: sequences/assets/icon_drmwalker.png
seven_inch_proj:
idle:
Filename: sequences/assets/seven_inch_proj.png
Length: 4
explosion:
pop:
Filename: sequences/assets/pop.png
Length: 8
bigboom:
Filename: sequences/assets/bigboom.png
Length: 12
hornpit:
idle:
Filename: sequences/assets/hornpit.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_hornpit.png
adblocker:
idle:
Filename: sequences/assets/adblocker.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_adblocker.png
needle:
up:
Filename: sequences/assets/needle.png
down:
Filename: sequences/assets/needle.png
shufflebolt:
up:
Filename: sequences/assets/shufflebolt.png
down:
Filename: sequences/assets/shufflebolt.png
icon:
thedrop:
Filename: sequences/assets/icon_thedrop.png
theshuffle:
Filename: sequences/assets/icon_theshuffle.png
algorithm:
idle:
Filename: sequences/assets/algorithm.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_algorithm.png
smoke_m:
idle:
Filename: sequences/assets/smoke.png
Length: 2
loop:
Filename: sequences/assets/smoke.png
Start: 2
Length: 4
end:
Filename: sequences/assets/smoke.png
Start: 6
Length: 2
selector:
idle:
Filename: sequences/assets/selector.png
icon:
Filename: sequences/assets/icon_selector.png
curator:
idle:
Filename: sequences/assets/curator.png
icon:
Filename: sequences/assets/icon_curator.png
launchramp:
idle:
Filename: sequences/assets/launchramp.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_launchramp.png
droneport:
idle:
Filename: sequences/assets/droneport.png
Length: 6
Tick: 130
icon:
Filename: sequences/assets/icon_droneport.png
boombike:
idle:
Filename: sequences/assets/boombike.png
Facings: 16
icon:
Filename: sequences/assets/icon_boombike.png
crawler:
idle:
Filename: sequences/assets/crawler.png
Facings: 16
icon:
Filename: sequences/assets/icon_crawler.png
flyer45:
idle:
Filename: sequences/assets/flyer45.png
Facings: 16
icon:
Filename: sequences/assets/icon_flyer45.png
compressor:
idle:
Filename: sequences/assets/compressor.png
Facings: 16
icon:
Filename: sequences/assets/icon_compressor.png
waxseed:
idle:
Filename: sequences/assets/waxseed.png
Length: 6
Tick: 130
lacquer:
idle:
Filename: sequences/assets/lacquer.png
Length: 6
Tick: 130
scorches:
sc1:
Filename: sequences/assets/scorch1.png
sc2:
Filename: sequences/assets/scorch2.png
sc3:
Filename: sequences/assets/scorch3.png
sc4:
Filename: sequences/assets/scorch4.png