RECORDANDRONCO/mods/vinylgod/rules/player.yaml
type-two 975f305fa1 Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps
Fixes a critical bug: undeployed MCV vans now count for short-game survival —
previously every match ended at tick 1 (all players 'defeated', local player
'won'). The bot-vs-bot shellmap claim from earlier rounds was invalid for the
same reason: shellmaps stall with Bot: players and matches insta-ended. The
arena map + tools/balance_report.py is the real, verified harness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 02:09:20 +10:00

40 lines
785 B
YAML

^baseplayer:
AlwaysVisible:
Shroud:
player:
Inherits: ^baseplayer
DeveloperMode:
PlayerResources:
DefaultCash: 5000
ResourceValues:
Wax: 25
InsufficientFundsNotification: InsufficientFunds
PowerManager:
TechTree:
PlaceBuilding:
ClassicProductionQueue@Building:
Type: Building
Group: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Vehicle:
Type: Vehicle
Group: Vehicle
ReadyAudio: UnitReady
ClassicProductionQueue@Infantry:
Type: Infantry
Group: Infantry
ReadyAudio: UnitReady
ConquestVictoryConditions:
MissionObjectives:
WinNotification: Win
LoseNotification: Lose
BaseAttackNotifier:
HarvesterAttackNotifier:
Notification: HarvesterAttack
SupportPowerManager:
ScriptTriggers:
editorplayer:
Inherits: ^baseplayer