Fixes a critical bug: undeployed MCV vans now count for short-game survival — previously every match ended at tick 1 (all players 'defeated', local player 'won'). The bot-vs-bot shellmap claim from earlier rounds was invalid for the same reason: shellmaps stall with Bot: players and matches insta-ended. The arena map + tools/balance_report.py is the real, verified harness. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
40 lines
785 B
YAML
40 lines
785 B
YAML
^baseplayer:
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AlwaysVisible:
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Shroud:
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player:
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Inherits: ^baseplayer
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DeveloperMode:
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PlayerResources:
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DefaultCash: 5000
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ResourceValues:
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Wax: 25
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InsufficientFundsNotification: InsufficientFunds
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PowerManager:
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TechTree:
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PlaceBuilding:
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ClassicProductionQueue@Building:
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Type: Building
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Group: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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Group: Vehicle
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ReadyAudio: UnitReady
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ClassicProductionQueue@Infantry:
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Type: Infantry
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Group: Infantry
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ReadyAudio: UnitReady
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ConquestVictoryConditions:
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MissionObjectives:
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WinNotification: Win
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LoseNotification: Lose
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BaseAttackNotifier:
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HarvesterAttackNotifier:
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Notification: HarvesterAttack
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SupportPowerManager:
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ScriptTriggers:
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editorplayer:
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Inherits: ^baseplayer
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