147 lines
5.3 KiB
Bash
Executable File
147 lines
5.3 KiB
Bash
Executable File
#!/bin/bash
|
|
set -e
|
|
command -v makensis >/dev/null 2>&1 || { echo >&2 "Windows packaging requires makensis."; exit 1; }
|
|
command -v convert >/dev/null 2>&1 || { echo >&2 "Windows packaging requires ImageMagick."; exit 1; }
|
|
|
|
require_variables() {
|
|
missing=""
|
|
for i in "$@"; do
|
|
eval check="\$$i"
|
|
[ -z "${check}" ] && missing="${missing} ${i}\n"
|
|
done
|
|
if [ ! -z "${missing}" ]; then
|
|
echo "Required mod.config variables are missing:\n${missing}Repair your mod.config (or user.config) and try again."
|
|
exit 1
|
|
fi
|
|
}
|
|
|
|
if [ $# -eq "0" ]; then
|
|
echo "Usage: `basename $0` version [outputdir]"
|
|
exit 1
|
|
fi
|
|
|
|
PACKAGING_DIR=$(python -c "import os; print(os.path.dirname(os.path.realpath('$0')))")
|
|
TEMPLATE_ROOT="${PACKAGING_DIR}/../../"
|
|
ARTWORK_DIR="${PACKAGING_DIR}/../artwork/"
|
|
|
|
# shellcheck source=mod.config
|
|
. "${TEMPLATE_ROOT}/mod.config"
|
|
|
|
if [ -f "${TEMPLATE_ROOT}/user.config" ]; then
|
|
# shellcheck source=user.config
|
|
. "${TEMPLATE_ROOT}/user.config"
|
|
fi
|
|
|
|
require_variables "MOD_ID" "ENGINE_DIRECTORY" "PACKAGING_DISPLAY_NAME" "PACKAGING_INSTALLER_NAME" \
|
|
"PACKAGING_WINDOWS_LAUNCHER_NAME" "PACKAGING_WINDOWS_REGISTRY_KEY" "PACKAGING_WINDOWS_INSTALL_DIR_NAME" \
|
|
"PACKAGING_WINDOWS_LICENSE_FILE" "PACKAGING_FAQ_URL" "PACKAGING_WEBSITE_URL" "PACKAGING_AUTHORS" "PACKAGING_OVERWRITE_MOD_VERSION"
|
|
|
|
TAG="$1"
|
|
if [ $# -eq "1" ]; then
|
|
OUTPUTDIR=$(python -c "import os; print(os.path.realpath('.'))")
|
|
else
|
|
OUTPUTDIR=$(python -c "import os; print(os.path.realpath('$2'))")
|
|
fi
|
|
|
|
BUILTDIR="${PACKAGING_DIR}/build"
|
|
|
|
# Set the working dir to the location of this script
|
|
cd "${PACKAGING_DIR}"
|
|
|
|
LAUNCHER_LIBS="-r:System.dll -r:System.Drawing.dll -r:System.Windows.Forms.dll -r:${BUILTDIR}/OpenRA.Game.exe"
|
|
|
|
pushd ${TEMPLATE_ROOT} > /dev/null
|
|
|
|
if [ ! -f "${ENGINE_DIRECTORY}/Makefile" ]; then
|
|
echo "Required engine files not found."
|
|
echo "Run \`make\` in the mod directory to fetch and build the required files, then try again.";
|
|
exit 1
|
|
fi
|
|
|
|
if [ ! -d "${OUTPUTDIR}" ]; then
|
|
echo "Output directory '${OUTPUTDIR}' does not exist.";
|
|
exit 1
|
|
fi
|
|
|
|
MOD_VERSION=$(grep 'Version:' mods/${MOD_ID}/mod.yaml | awk '{print $2}')
|
|
|
|
if [ "${PACKAGING_OVERWRITE_MOD_VERSION}" == "True" ]; then
|
|
make version VERSION="${TAG}"
|
|
else
|
|
echo "Mod version ${MOD_VERSION} will remain unchanged.";
|
|
fi
|
|
|
|
popd > /dev/null
|
|
|
|
function build_platform()
|
|
{
|
|
if [ "$1" = "x86" ]; then
|
|
IS_WIN32="WIN32=true"
|
|
else
|
|
IS_WIN32="WIN32=false"
|
|
fi
|
|
|
|
pushd ${TEMPLATE_ROOT} > /dev/null
|
|
|
|
echo "Building core files ($1)"
|
|
pushd ${ENGINE_DIRECTORY} > /dev/null
|
|
|
|
SRC_DIR="$(pwd)"
|
|
|
|
make clean
|
|
make windows-dependencies "${IS_WIN32}"
|
|
make core "${IS_WIN32}"
|
|
make version VERSION="${ENGINE_VERSION}"
|
|
make install-engine gameinstalldir="" DESTDIR="${BUILTDIR}"
|
|
make install-common-mod-files gameinstalldir="" DESTDIR="${BUILTDIR}"
|
|
|
|
for f in ${PACKAGING_COPY_ENGINE_FILES}; do
|
|
mkdir -p "${BUILTDIR}/$(dirname "${f}")"
|
|
cp -r "${f}" "${BUILTDIR}/${f}"
|
|
done
|
|
|
|
popd > /dev/null
|
|
|
|
echo "Building mod files ($1)"
|
|
make core
|
|
|
|
cp -Lr mods/* "${BUILTDIR}/mods"
|
|
|
|
popd > /dev/null
|
|
|
|
# Create multi-resolution icon
|
|
convert "${ARTWORK_DIR}/icon_16x16.png" "${ARTWORK_DIR}/icon_24x24.png" "${ARTWORK_DIR}/icon_32x32.png" "${ARTWORK_DIR}/icon_48x48.png" "${ARTWORK_DIR}/icon_256x256.png" "${BUILTDIR}/${MOD_ID}.ico"
|
|
cp "${SRC_DIR}/OpenRA.Game.exe.config" "${BUILTDIR}"
|
|
|
|
# We need to set the loadFromRemoteSources flag for the launcher, but only for the "portable" zip package.
|
|
# Windows automatically un-trusts executables that are extracted from a downloaded zip file
|
|
cp "${SRC_DIR}/OpenRA.Game.exe.config" "${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe.config"
|
|
|
|
echo "Compiling Windows launcher ($1)"
|
|
sed "s|DISPLAY_NAME|${PACKAGING_DISPLAY_NAME}|" "${SRC_DIR}/packaging/windows/WindowsLauncher.cs.in" | sed "s|MOD_ID|${MOD_ID}|" | sed "s|FAQ_URL|${PACKAGING_FAQ_URL}|" > "${BUILTDIR}/WindowsLauncher.cs"
|
|
csc "${BUILTDIR}/WindowsLauncher.cs" -nologo -warn:4 -warnaserror -platform:"$1" -out:"${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico"
|
|
rm "${BUILTDIR}/WindowsLauncher.cs"
|
|
mono "${SRC_DIR}/OpenRA.PostProcess.exe" "${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" -LAA > /dev/null
|
|
|
|
echo "Building Windows setup.exe ($1)"
|
|
pushd "${PACKAGING_DIR}" > /dev/null
|
|
makensis -V2 -DSRCDIR="${BUILTDIR}" -DDEPSDIR="${SRC_DIR}/thirdparty/download/windows" -DTAG="${TAG}" -DMOD_ID="${MOD_ID}" -DPACKAGING_WINDOWS_INSTALL_DIR_NAME="${PACKAGING_WINDOWS_INSTALL_DIR_NAME}" -DPACKAGING_WINDOWS_LAUNCHER_NAME="${PACKAGING_WINDOWS_LAUNCHER_NAME}" -DPACKAGING_DISPLAY_NAME="${PACKAGING_DISPLAY_NAME}" -DPACKAGING_WEBSITE_URL="${PACKAGING_WEBSITE_URL}" -DPACKAGING_AUTHORS="${PACKAGING_AUTHORS}" -DPACKAGING_WINDOWS_REGISTRY_KEY="${PACKAGING_WINDOWS_REGISTRY_KEY}" -DPACKAGING_WINDOWS_LICENSE_FILE="${TEMPLATE_ROOT}/${PACKAGING_WINDOWS_LICENSE_FILE}" buildpackage.nsi
|
|
if [ $? -eq 0 ]; then
|
|
mv OpenRA.Setup.exe "${OUTPUTDIR}/${PACKAGING_INSTALLER_NAME}-${TAG}-${1}.exe"
|
|
fi
|
|
popd > /dev/null
|
|
|
|
echo "Packaging zip archive ($1)"
|
|
pushd "${BUILTDIR}" > /dev/null
|
|
find "${SRC_DIR}/thirdparty/download/windows/" -name '*.dll' -exec cp '{}' '.' ';'
|
|
zip "${PACKAGING_INSTALLER_NAME}-${TAG}-${1}-winportable.zip" -r -9 * --quiet
|
|
mv "${PACKAGING_INSTALLER_NAME}-${TAG}-${1}-winportable.zip" "${OUTPUTDIR}"
|
|
popd > /dev/null
|
|
|
|
# Cleanup
|
|
rm -rf "${BUILTDIR}"
|
|
}
|
|
|
|
build_platform "x86"
|
|
build_platform "x64"
|