RECORDANDRONCO/mods/example/sequences/doomsday.yaml
type-two 71416b3843 RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions)
Trait chain learned: MapOptions + ResourceClaimLayer on world, StoresResources.Resources on harvester, QuantizedFacings 1 for buildings, FrozenActorLayer player-only

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:22:42 +10:00

143 lines
2.6 KiB
YAML

mutantgunner:
stand:
Filename: sequences/assets/mutantgunner_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/mutantgunner_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/mutantgunner_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/mutantgunner_die.png
Facings: 8
Length: 3
Tick: 140
mutantbrawler:
stand:
Filename: sequences/assets/mutantbrawler_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/mutantbrawler_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/mutantbrawler_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/mutantbrawler_die.png
Facings: 8
Length: 3
Tick: 140
hound:
stand:
Filename: sequences/assets/hound_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/hound_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/hound_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/hound_die.png
Facings: 8
Length: 3
Tick: 140
android:
stand:
Filename: sequences/assets/android_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/android_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/android_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/android_die.png
Facings: 8
Length: 3
Tick: 140
biotitan:
stand:
Filename: sequences/assets/biotitan_stand.png
Facings: 8
Length: 5
Tick: 120
run:
Filename: sequences/assets/biotitan_run.png
Facings: 8
Length: 8
attack:
Filename: sequences/assets/biotitan_attack.png
Facings: 8
Length: 3
Tick: 100
die:
Filename: sequences/assets/biotitan_die.png
Facings: 8
Length: 3
Tick: 140
warcar:
stand:
Filename: sequences/assets/warcar_stand.png
Facings: 16
Length: 1
Stride: 5
run:
Filename: sequences/assets/warcar_run.png
Facings: 16
Length: 5
hauler:
stand:
Filename: sequences/assets/hauler_stand.png
Facings: 16
Length: 1
Stride: 5
run:
Filename: sequences/assets/hauler_run.png
Facings: 16
Length: 5
barrel:
idle:
Filename: sequences/assets/d_barrel.png
barrel2:
idle:
Filename: sequences/assets/d_barrel2.png
streetlight:
idle:
Filename: sequences/assets/d_streetlight.png
bookshelf:
idle:
Filename: sequences/assets/d_bookshelf.png
junk1:
idle:
Filename: sequences/assets/d_junk1.png
records:
idle:
Filename: sequences/assets/records.png
Length: 4
depot:
idle:
Filename: sequences/assets/d_depot.png