RECORDANDRONCO/mods/example/rules/player.yaml
type-two 71416b3843 RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions)
Trait chain learned: MapOptions + ResourceClaimLayer on world, StoresResources.Resources on harvester, QuantizedFacings 1 for buildings, FrozenActorLayer player-only

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:22:42 +10:00

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209 B
YAML

^baseplayer:
AlwaysVisible:
Shroud:
player:
Inherits: ^baseplayer
FrozenActorLayer:
DeveloperMode:
PlayerResources:
MissionObjectives:
ConquestVictoryConditions:
editorplayer:
Inherits: ^baseplayer