RECORDANDRONCO/mods/example/rules/example.yaml
type-two 71416b3843 RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions)
Trait chain learned: MapOptions + ResourceClaimLayer on world, StoresResources.Resources on harvester, QuantizedFacings 1 for buildings, FrozenActorLayer player-only

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:22:42 +10:00

39 lines
618 B
YAML

example:
AlwaysVisible:
BodyOrientation:
HitShape:
Immobile:
MapEditorData:
Categories: Actors
QuantizeFacingsFromSequence:
RenderSprites:
WithSpriteBody:
example.colorpicker:
Inherits: example
RenderSprites:
Image: example
Palette: colorpicker
-MapEditorData:
swat:
Tooltip:
Name: actor-swat-name
AlwaysVisible:
RevealsShroud:
Range: 6c0
Selectable:
Bounds: 768, 1280, 0, -256
SelectionDecorations:
HitShape:
BodyOrientation:
QuantizeFacingsFromSequence:
Sequence: stand
Mobile:
Locomotor: foot
Speed: 56
RenderSprites:
WithInfantryBody:
MapEditorData:
Categories: Actors