Trait chain learned: MapOptions + ResourceClaimLayer on world, StoresResources.Resources on harvester, QuantizedFacings 1 for buildings, FrozenActorLayer player-only Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
307 lines
5.0 KiB
YAML
307 lines
5.0 KiB
YAML
mutantgunner:
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Tooltip:
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Name: actor-mutantgunner-name
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HiddenUnderFog:
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Selectable:
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Bounds: 1024, 1536, 0, -384
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground
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Health:
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HP: 8000
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: foot
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Speed: 42
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TurnSpeed: 512
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RenderSprites:
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Armament:
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Weapon: mg
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AttackFrontal:
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AutoTarget:
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AutoTargetPriority:
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WithInfantryBody:
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DefaultAttackSequence: attack
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WithDeathAnimation:
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DeathSequence: die
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UseDeathTypeSuffix: false
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MapEditorData:
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Categories: Units
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mutantbrawler:
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Tooltip:
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Name: actor-mutantbrawler-name
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HiddenUnderFog:
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Selectable:
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Bounds: 1024, 1536, 0, -384
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground
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Health:
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HP: 12000
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: foot
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Speed: 56
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TurnSpeed: 512
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RenderSprites:
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Armament:
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Weapon: claw
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AttackFrontal:
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AutoTarget:
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AutoTargetPriority:
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WithInfantryBody:
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DefaultAttackSequence: attack
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WithDeathAnimation:
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DeathSequence: die
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UseDeathTypeSuffix: false
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MapEditorData:
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Categories: Units
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hound:
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Tooltip:
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Name: actor-hound-name
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HiddenUnderFog:
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Selectable:
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Bounds: 1024, 1536, 0, -384
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground
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Health:
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HP: 5000
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: foot
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Speed: 85
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TurnSpeed: 512
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RenderSprites:
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Armament:
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Weapon: claw
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AttackFrontal:
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AutoTarget:
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AutoTargetPriority:
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WithInfantryBody:
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DefaultAttackSequence: attack
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WithDeathAnimation:
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DeathSequence: die
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UseDeathTypeSuffix: false
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MapEditorData:
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Categories: Units
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android:
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Tooltip:
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Name: actor-android-name
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HiddenUnderFog:
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Selectable:
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Bounds: 1024, 1536, 0, -384
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground
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Health:
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HP: 7000
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: foot
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Speed: 50
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TurnSpeed: 512
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RenderSprites:
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Armament:
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Weapon: mg
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AttackFrontal:
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AutoTarget:
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AutoTargetPriority:
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WithInfantryBody:
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DefaultAttackSequence: attack
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WithDeathAnimation:
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DeathSequence: die
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UseDeathTypeSuffix: false
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MapEditorData:
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Categories: Units
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biotitan:
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Tooltip:
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Name: actor-biotitan-name
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HiddenUnderFog:
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Selectable:
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Bounds: 1024, 1536, 0, -384
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground
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Health:
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HP: 40000
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: foot
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Speed: 32
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TurnSpeed: 512
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RenderSprites:
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Armament:
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Weapon: titanslam
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AttackFrontal:
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AutoTarget:
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AutoTargetPriority:
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WithInfantryBody:
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DefaultAttackSequence: attack
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WithDeathAnimation:
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DeathSequence: die
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UseDeathTypeSuffix: false
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MapEditorData:
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Categories: Units
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warcar:
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Tooltip:
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Name: actor-warcar-name
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AlwaysVisible:
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RevealsShroud:
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Range: 7c0
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Selectable:
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Bounds: 1024, 1536, 0, -384
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground
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Health:
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HP: 15000
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: wheels
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Speed: 128
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TurnSpeed: 20
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RenderSprites:
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Armament:
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Weapon: mg
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AttackFrontal:
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AutoTarget:
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AutoTargetPriority:
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WithFacingSpriteBody:
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Sequence: stand
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WithMoveAnimation:
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MoveSequence: run
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MapEditorData:
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Categories: Units
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hauler:
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Tooltip:
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Name: actor-hauler-name
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AlwaysVisible:
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RevealsShroud:
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Range: 7c0
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Harvester:
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Resources: Records
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BaleUnloadAmount: 4
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StoresResources:
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Capacity: 20
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Resources: Records
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DockClientManager:
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Selectable:
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Bounds: 1024, 1536, 0, -384
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground
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Health:
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HP: 20000
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HitShape:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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Sequence: stand
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Mobile:
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Locomotor: wheels
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Speed: 96
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TurnSpeed: 20
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RenderSprites:
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WithFacingSpriteBody:
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Sequence: stand
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WithMoveAnimation:
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MoveSequence: run
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MapEditorData:
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Categories: Units
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barrel:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: true
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WithSpriteBody:
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RenderSprites:
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MapEditorData:
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Categories: Decorations
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barrel2:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: true
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WithSpriteBody:
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RenderSprites:
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MapEditorData:
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Categories: Decorations
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streetlight:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: true
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WithSpriteBody:
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RenderSprites:
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MapEditorData:
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Categories: Decorations
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bookshelf:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: true
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WithSpriteBody:
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RenderSprites:
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MapEditorData:
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Categories: Decorations
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junk1:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: true
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WithSpriteBody:
|
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RenderSprites:
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MapEditorData:
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Categories: Decorations
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depot:
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Tooltip:
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Name: actor-depot-name
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AlwaysVisible:
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RevealsShroud:
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Range: 6c0
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Selectable:
|
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Bounds: 3072, 3072
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SelectionDecorations:
|
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Targetable:
|
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TargetTypes: Ground
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Health:
|
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HP: 60000
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HitShape:
|
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BodyOrientation:
|
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QuantizedFacings: 1
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Building:
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Dimensions: 3,3
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Footprint: xxx xxx xxx
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Refinery:
|
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UseStorage: false
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DockHost:
|
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WithSpriteBody:
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RenderSprites:
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MapEditorData:
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Categories: Buildings
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