RECORDANDRONCO/mods/example/fluent/rules.ftl
type-two 71416b3843 RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions)
Trait chain learned: MapOptions + ResourceClaimLayer on world, StoresResources.Resources on harvester, QuantizedFacings 1 for buildings, FrozenActorLayer player-only

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:22:42 +10:00

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## world.yaml
faction-random =
.name = Random
.description = Random Faction
A random faction will be chosen when the game starts.
faction-example =
.name = Example
.description = Example Faction
Provide your own faction description here.
## doomsday units
actor-swat-name = SWAT Trooper
actor-mutantgunner-name = Mutant Gunner
actor-mutantbrawler-name = Mutant Brawler
actor-hound-name = Waste Hound
actor-android-name = Android
actor-biotitan-name = Bio-Titan
actor-warcar-name = War Car
actor-hauler-name = Record Hauler
actor-depot-name = Record Depot