149 lines
5.5 KiB
Makefile
149 lines
5.5 KiB
Makefile
############################# INSTRUCTIONS #############################
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#
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# to compile, run:
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# make
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#
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# to remove the files created by compiling, run:
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# make clean
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#
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# to set the mods version, run:
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# make version [VERSION="custom-version"]
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#
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# to check lua scripts for syntax errors, run:
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# make check-scripts
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#
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# to check the official mods for erroneous yaml files, run:
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# make test
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#
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# to check the official mod dlls for StyleCop violations, run:
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# make check
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#
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.PHONY: utility stylecheck build clean engine version check-scripts check test
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.DEFAULT_GOAL := build
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VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || echo git-`git rev-parse --short HEAD`)
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MOD_ID = $(shell cat user.config mod.config 2> /dev/null | awk -F= '/MOD_ID/ { print $$2; exit }')
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ENGINE_DIRECTORY = $(shell cat user.config mod.config 2> /dev/null | awk -F= '/ENGINE_DIRECTORY/ { print $$2; exit }')
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MOD_SEARCH_PATHS = "$(shell python -c "import os; print(os.path.realpath('.'))")/mods,./mods"
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MANIFEST_PATH = "mods/$(MOD_ID)/mod.yaml"
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HAS_MSBUILD = $(shell command -v msbuild 2> /dev/null)
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HAS_LUAC = $(shell command -v luac 2> /dev/null)
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LUA_FILES = $(shell find mods/*/maps/* -iname '*.lua')
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PROJECT_DIRS = $(shell dirname $$(find . -iname "*.csproj" -not -path "$(ENGINE_DIRECTORY)/*"))
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scripts:
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@awk '/\r$$/ { exit(1); }' mod.config || (printf "Invalid mod.config format: file must be saved using unix-style (CR, not CRLF) line endings.\n"; exit 1)
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@if [ ! -x "fetch-engine.sh" ] || [ ! -x "launch-dedicated.sh" ] || [ ! -x "launch-game.sh" ] || [ ! -x "utility.sh" ]; then \
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echo "Required SDK scripts are not executable:"; \
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if [ ! -x "fetch-engine.sh" ]; then \
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echo " fetch-engine.sh"; \
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fi; \
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if [ ! -x "launch-dedicated.sh" ]; then \
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echo " launch-dedicated.sh"; \
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fi; \
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if [ ! -x "launch-game.sh" ]; then \
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echo " launch-game.sh"; \
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fi; \
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if [ ! -x "utility.sh" ]; then \
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echo " utility.sh"; \
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fi; \
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echo "Repair their permissions and try again."; \
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echo "If you are using git you can repair these permissions by running"; \
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echo " git update-index --chmod=+x *.sh"; \
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echo "and commiting the changed files to your repository."; \
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exit 1; \
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fi
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check-packaging-scripts:
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@if [ ! -x "packaging/package-all.sh" ] || [ ! -x "packaging/linux/buildpackage.sh" ] || [ ! -x "packaging/osx/buildpackage.sh" ] || [ ! -x "packaging/windows/buildpackage.sh" ]; then \
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echo "Required SDK scripts are not executable:"; \
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if [ ! -x "packaging/package-all.sh" ]; then \
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echo " packaging/package-all.sh"; \
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fi; \
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if [ ! -x "packaging/linux/buildpackage.sh" ]; then \
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echo " packaging/linux/buildpackage.sh"; \
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fi; \
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if [ ! -x "packaging/osx/buildpackage.sh" ]; then \
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echo " packaging/osx/buildpackage.sh"; \
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fi; \
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if [ ! -x "packaging/windows/buildpackage.sh" ]; then \
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echo " packaging/windows/buildpackage.sh"; \
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fi; \
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echo "Repair their permissions and try again."; \
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echo "If you are using git you can repair these permissions by running"; \
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echo " git update-index --chmod=+x *.sh"; \
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echo "in the directories containing the affected files"; \
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echo "and commiting the changed files to your repository."; \
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exit 1; \
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fi
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variables:
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@if [ -z "$(MOD_ID)" ] || [ -z "$(ENGINE_DIRECTORY)" ]; then \
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echo "Required mod.config variables are missing:"; \
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if [ -z "$(MOD_ID)" ]; then \
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echo " MOD_ID"; \
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fi; \
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if [ -z "$(ENGINE_DIRECTORY)" ]; then \
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echo " ENGINE_DIRECTORY"; \
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fi; \
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echo "Repair your mod.config (or user.config) and try again."; \
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exit 1; \
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fi
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engine: variables scripts
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@./fetch-engine.sh || (printf "Unable to continue without engine files\n"; exit 1)
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@cd $(ENGINE_DIRECTORY) && make core
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utility: engine
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@test -f "$(ENGINE_DIRECTORY)/OpenRA.Utility.exe" || (printf "OpenRA.Utility.exe not found!\n"; exit 1)
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stylecheck: engine
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@test -f "$(ENGINE_DIRECTORY)/OpenRA.StyleCheck.exe" || (cd $(ENGINE_DIRECTORY) && make stylecheck)
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build: engine
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ifeq ("$(HAS_MSBUILD)","")
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@find . -maxdepth 1 -name '*.sln' -exec xbuild /nologo /verbosity:quiet /p:TreatWarningsAsErrors=true \;
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else
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@find . -maxdepth 1 -name '*.sln' -exec msbuild /t:Rebuild /nr:false \;
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endif
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clean: engine
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ifeq ("$(HAS_MSBUILD)","")
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@find . -maxdepth 1 -name '*.sln' -exec xbuild /nologo /verbosity:quiet /p:TreatWarningsAsErrors=true /t:Clean \;
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else
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@find . -maxdepth 1 -name '*.sln' -exec msbuild /t:Clean /nr:false \;
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endif
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@cd $(ENGINE_DIRECTORY) && make clean
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@printf "The engine has been cleaned.\n"
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version: variables
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@awk '{sub("Version:.*$$","Version: $(VERSION)"); print $0}' $(MANIFEST_PATH) > $(MANIFEST_PATH).tmp && \
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awk '{sub("/[^/]*: User$$", "/$(VERSION): User"); print $0}' $(MANIFEST_PATH).tmp > $(MANIFEST_PATH) && \
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rm $(MANIFEST_PATH).tmp
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@printf "Version changed to $(VERSION).\n"
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check-scripts: variables
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ifeq ("$(HAS_LUAC)","")
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@printf "'luac' not found.\n" && exit 1
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endif
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@echo
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@echo "Checking for Lua syntax errors..."
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ifneq ("$(LUA_FILES)","")
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@luac -p $(LUA_FILES)
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endif
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check: utility stylecheck
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@echo "Checking for explicit interface violations..."
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@MOD_SEARCH_PATHS="$(MOD_SEARCH_PATHS)" mono --debug "$(ENGINE_DIRECTORY)/OpenRA.Utility.exe" $(MOD_ID) --check-explicit-interfaces
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@for i in $(PROJECT_DIRS) ; do \
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echo "Checking for code style violations in $${i}...";\
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mono --debug "$(ENGINE_DIRECTORY)/OpenRA.StyleCheck.exe" $${i};\
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done
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test: utility
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@echo "Testing $(MOD_ID) mod MiniYAML..."
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@MOD_SEARCH_PATHS="$(MOD_SEARCH_PATHS)" mono --debug "$(ENGINE_DIRECTORY)/OpenRA.Utility.exe" $(MOD_ID) --check-yaml
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