RECORDANDRONCO/mods/vinylgod/rules/player.yaml
type-two 20c83ee3f0
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Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:07:00 +10:00

37 lines
710 B
YAML

^baseplayer:
AlwaysVisible:
Shroud:
player:
Inherits: ^baseplayer
DeveloperMode:
PlayerResources:
DefaultCash: 5000
ResourceValues:
Wax: 25
InsufficientFundsNotification: InsufficientFunds
PowerManager:
TechTree:
PlaceBuilding:
ClassicProductionQueue@Building:
Type: Building
Group: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Vehicle:
Type: Vehicle
Group: Vehicle
ReadyAudio: UnitReady
ClassicProductionQueue@Infantry:
Type: Infantry
Group: Infantry
ReadyAudio: UnitReady
ConquestVictoryConditions:
MissionObjectives:
WinNotification: Win
LoseNotification: Lose
BaseAttackNotifier:
SupportPowerManager:
editorplayer:
Inherits: ^baseplayer