245 lines
3.8 KiB
YAML
245 lines
3.8 KiB
YAML
^EconSprite:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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RenderSprites:
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WithSpriteBody:
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SelectionDecorations:
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AppearsOnRadar:
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HitShape:
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HiddenUnderFog:
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^Unit:
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Inherits: ^EconSprite
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Targetable:
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TargetTypes: GroundActor
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MustBeDestroyed:
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Selectable:
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Bounds: 1024, 1024
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RevealsShroud:
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Range: 5c0
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MapEditorData:
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Categories: Units
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digger:
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Inherits: ^Unit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 20
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Prerequisites: pressplant
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Valued:
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Cost: 1400
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Tooltip:
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Name: actor-digger.name
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Health:
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HP: 60000
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Armor:
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Type: Heavy
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Mobile:
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Locomotor: wheeled
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Speed: 72
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Harvester:
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Resources: Wax
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BaleUnloadDelay: 1
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SearchFromProcRadius: 15
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SearchFromHarvesterRadius: 8
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StoresResources:
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Capacity: 20
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Resources: Wax
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DockClientManager:
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popupvan:
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Inherits: ^Unit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: garage
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Valued:
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Cost: 2500
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Tooltip:
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Name: actor-popupvan.name
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Health:
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HP: 60000
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Armor:
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Type: Heavy
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Mobile:
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Locomotor: wheeled
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Speed: 60
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Transforms:
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IntoActor: popupshop
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Offset: 0,0
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Facing: 384
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djgrunt:
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Inherits: ^ArmedUnit
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 10
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Prerequisites: merchtable
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-djgrunt.name
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Health:
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HP: 5000
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Armor:
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Type: None
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Mobile:
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Locomotor: foot
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Speed: 56
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Armament:
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Weapon: seven_inch
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^EconBuilding:
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Inherits: ^EconSprite
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Targetable:
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TargetTypes: GroundActor, Structure
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MustBeDestroyed:
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RequiredForShortGame: true
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InstantlyRepairable:
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Tooltip:
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Health:
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HP: 90000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5c0
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GivesBuildableArea:
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AreaTypes: building
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ProvidesPrerequisite@buildingname:
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SequencePlaceBuildingPreview:
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Sequence: idle
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MapEditorData:
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Categories: Buildings
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^Buildable2x2:
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Selectable:
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Bounds: 2048, 2048
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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TerrainTypes: Clear
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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^Buildable1x1:
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Selectable:
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Bounds: 1024, 1024
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Building:
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Footprint: x
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Dimensions: 1,1
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TerrainTypes: Clear
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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popupshop:
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Inherits: ^EconBuilding
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Inherits@shape: ^Buildable2x2
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Tooltip:
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Name: actor-popupshop.name
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Health:
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HP: 150000
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BaseBuilding:
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Production:
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Produces: Building
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Power:
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Amount: 0
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-RequiresBuildableArea:
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pressplant:
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Inherits: ^EconBuilding
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Inherits@shape: ^Buildable2x2
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Buildable:
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Queue: Building
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BuildPaletteOrder: 20
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Prerequisites: ampstack
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Valued:
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Cost: 2000
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Tooltip:
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Name: actor-pressplant.name
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Building:
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Footprint: xx ==
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Refinery:
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DockHost:
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Type: Unload
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DockOffset: 0, 512, 0
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StoresPlayerResources:
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Capacity: 2000
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Power:
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Amount: -30
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FreeActor:
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Actor: digger
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SpawnOffset: 0, 2
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ampstack:
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Inherits: ^EconBuilding
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Inherits@shape: ^Buildable1x1
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Valued:
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Cost: 300
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Tooltip:
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Name: actor-ampstack.name
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Health:
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HP: 40000
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Power:
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Amount: 100
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vault:
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Inherits: ^EconBuilding
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Inherits@shape: ^Buildable1x1
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Buildable:
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Queue: Building
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BuildPaletteOrder: 40
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Prerequisites: pressplant
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Valued:
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Cost: 150
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Tooltip:
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Name: actor-vault.name
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Health:
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HP: 30000
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StoresPlayerResources:
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Capacity: 3000
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merchtable:
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Inherits: ^EconBuilding
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Inherits@shape: ^Buildable2x2
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: pressplant
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Valued:
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Cost: 300
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Tooltip:
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Name: actor-merchtable.name
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Health:
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HP: 80000
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Production:
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Produces: Infantry
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Exit@1:
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ExitCell: 0, 2
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Power:
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Amount: -10
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garage:
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Inherits: ^EconBuilding
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Inherits@shape: ^Buildable2x2
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: pressplant
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Valued:
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Cost: 2000
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Tooltip:
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Name: actor-garage.name
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Health:
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HP: 110000
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Production:
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Produces: Vehicle
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Exit@1:
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ExitCell: 0, 2
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Power:
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Amount: -20
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