RECORDANDRONCO/mods/example/rules
type-two 1334eb8344 terrain palette alias — placement preview clean, zero yaml errors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:46:13 +10:00
..
doomsday.yaml PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
example.yaml PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
mpspawn.yaml Modernized the SDK. 2023-03-27 20:24:23 +02:00
palettes.yaml terrain palette alias — placement preview clean, zero yaml errors 2026-08-31 19:46:13 +10:00
player.yaml PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
world.yaml RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions) 2026-08-31 19:22:42 +10:00