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RECORDANDRONCO
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1334eb8344
RECORDANDRONCO
/
mods
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example
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rules
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type-two
1334eb8344
terrain palette alias — placement preview clean, zero yaml errors
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:46:13 +10:00
..
doomsday.yaml
PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
2026-08-31 19:45:35 +10:00
example.yaml
PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
2026-08-31 19:45:35 +10:00
mpspawn.yaml
Modernized the SDK.
2023-03-27 20:24:23 +02:00
palettes.yaml
terrain palette alias — placement preview clean, zero yaml errors
2026-08-31 19:46:13 +10:00
player.yaml
PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash
2026-08-31 19:45:35 +10:00
world.yaml
RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions)
2026-08-31 19:22:42 +10:00