example: AlwaysVisible: BodyOrientation: HitShape: Immobile: MapEditorData: Categories: Actors QuantizeFacingsFromSequence: RenderSprites: WithSpriteBody: example.colorpicker: Inherits: example RenderSprites: Image: example Palette: colorpicker -MapEditorData: swat: AlwaysVisible: Selectable: Bounds: 768, 1280, 0, -256 SelectionDecorations: HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: foot Speed: 56 RenderSprites: WithInfantryBody: MapEditorData: Categories: Actors