# The Stream — the Algorithm's physical fleet. Cheap, fast, numerous, fragile. streamvan: Inherits: ^Unit MustBeDestroyed: RequiredForShortGame: true Voiced: VoiceSet: StreamVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 31 Prerequisites: printfarm Valued: Cost: 2500 Tooltip: Name: actor-streamvan.name Health: HP: 55000 Armor: Type: Light Mobile: Locomotor: wheeled Speed: 75 Transforms: IntoActor: streamhub Offset: 0,0 Facing: 384 streamhub: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 ProvidesRadar: Tooltip: Name: actor-streamhub.name Health: HP: 140000 BaseBuilding: Production: Produces: Building Power: Amount: 0 -RequiresBuildableArea: datacentre: Inherits: ^EconBuilding Inherits@shape: ^Buildable1x1 Buildable: Queue: Building BuildPaletteOrder: 11 Prerequisites: streamhub Valued: Cost: 300 Tooltip: Name: actor-datacentre.name Health: HP: 35000 Power: Amount: 100 GivesBuildableArea: AreaTypes: building transcoder: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 21 Prerequisites: datacentre Valued: Cost: 2000 Tooltip: Name: actor-transcoder.name Building: Footprint: xx == Refinery: DockHost: Type: Unload DockOffset: 0, 512, 0 StoresPlayerResources: Capacity: 4000 Power: Amount: -30 FreeActor: Actor: scraper SpawnOffset: 0, 2 podfarm: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 31 Prerequisites: transcoder Valued: Cost: 300 Tooltip: Name: actor-podfarm.name Health: HP: 70000 Production: Produces: Infantry Exit@1: ExitCell: 0, 2 Power: Amount: -10 printfarm: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 51 Prerequisites: transcoder Valued: Cost: 2000 Tooltip: Name: actor-printfarm.name Health: HP: 100000 Production: Produces: Vehicle Exit@1: ExitCell: 0, 2 Power: Amount: -20 scraper: Inherits: ^Unit Voiced: VoiceSet: StreamVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 21 Prerequisites: transcoder Valued: Cost: 1200 Tooltip: Name: actor-scraper.name Health: HP: 45000 Armor: Type: Light Mobile: Locomotor: wheeled Speed: 90 Harvester: Resources: Wax BaleUnloadDelay: 1 SearchFromProcRadius: 15 SearchFromHarvesterRadius: 8 StoresResources: Capacity: 14 Resources: Wax DockClientManager: bufferbot: Inherits: ^ArmedUnit Voiced: VoiceSet: StreamVoice Buildable: Queue: Infantry BuildPaletteOrder: 11 Prerequisites: podfarm Valued: Cost: 60 Tooltip: Name: actor-bufferbot.name Health: HP: 3500 Armor: Type: None Mobile: Locomotor: foot Speed: 70 Armament: Weapon: ping drmwalker: Inherits: ^ArmedUnit Voiced: VoiceSet: StreamVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 51 Prerequisites: printfarm Valued: Cost: 900 Tooltip: Name: actor-drmwalker.name Health: HP: 100000 Armor: Type: Heavy Mobile: Locomotor: wheeled Speed: 42 Armament: Weapon: feedback_burst # --- round 5: Stream hero + scout --- curator: Inherits: ^ArmedUnit Voiced: VoiceSet: StreamVoice Buildable: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: algorithm BuildLimit: 1 Valued: Cost: 2000 Tooltip: Name: actor-curator.name Health: HP: 25000 Armor: Type: Light Mobile: Locomotor: foot Speed: 95 Armament: Weapon: curator_beam RevealsShroud: Range: 8c0 SelectionDecorations: crawler: Inherits: ^Unit Voiced: VoiceSet: StreamVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 15 Prerequisites: transcoder Valued: Cost: 300 Tooltip: Name: actor-crawler.name Health: HP: 10000 Armor: Type: Light Mobile: Locomotor: wheeled Speed: 155 RevealsShroud: Range: 10c0 # --- round 5: air --- compressor: Inherits: ^AirUnit Voiced: VoiceSet: StreamVoice Buildable: Queue: Aircraft BuildPaletteOrder: 11 Prerequisites: droneport Valued: Cost: 700 Tooltip: Name: actor-compressor.name Health: HP: 16000 Armor: Type: Light Aircraft: Speed: 170 Armament: Weapon: compress_field PauseOnCondition: !ammo AttackAircraft: AttackType: Hover FacingTolerance: 90 AmmoPool: Ammo: 10 ReloadDelay: 20 AmmoCondition: ammo droneport: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 56 Prerequisites: printfarm Valued: Cost: 800 Tooltip: Name: actor-droneport.name Health: HP: 60000 Production: Produces: Aircraft Exit@1: SpawnOffset: 0,-256,0 ExitCell: 0,0 Reservable: Power: Amount: -20