World: PaletteFromCurrentTileset: Name: terrain AlwaysVisible: ActorMap: ScreenMap: LoadWidgetAtGameStart: Faction@0: Name: Example InternalName: example Side: Example Selectable: False Player: AlwaysVisible: TechTree: PlaceBuilding: SupportPowerManager: PowerManager: PlayerResources: DeveloperMode: Shroud: FrozenActorLayer: