^baseworld: Inherits: ^palettes ActorMap: AlwaysVisible: ControlGroups: Faction@Random: InternalName: Random Name: faction-random.name RandomFactionMembers: example Description: faction-random.description Faction@example: InternalName: example Name: faction-example.name Description: faction-example.description LoadWidgetAtGameStart: MusicPlaylist: ScreenMap: Selection: TerrainRenderer: world: Inherits: ^baseworld PathFinder: Locomotor@foot: Name: foot TerrainSpeeds: Clear: 100 ColorPickerManager: PreviewActor: example.colorpicker CreateMapPlayers: CustomTerrainDebugOverlay: DebugVisualizations: MapStartingLocations: SpawnMapActors: SpawnStartingUnits: StartingUnits@Example: BaseActor: example SupportActors: swat, swat, swat InnerSupportRadius: 3 OuterSupportRadius: 5 Factions: example ClassName: options-starting-units.unlabeled editorworld: Inherits: ^baseworld Locomotor@foot: Name: foot TerrainSpeeds: Clear: 100 BuildableTerrainOverlay: AllowedTerrainTypes: Palette: EditorActionManager: EditorActorLayer: EditorCursorLayer: MarkerLayerOverlay: TerrainGeometryOverlay: