#!/bin/sh # Usage: # $ ./utility.sh # Launch the OpenRA.Utility with the default mod # $ Mod="" ./launch-utility.sh # Launch the OpenRA.Utility with a specific mod set -e command -v make >/dev/null 2>&1 || { echo >&2 "The OpenRA mod template requires make."; exit 1; } command -v python >/dev/null 2>&1 || { echo >&2 "The OpenRA mod template requires python."; exit 1; } command -v mono >/dev/null 2>&1 || { echo >&2 "The OpenRA mod template requires mono."; exit 1; } TEMPLATE_LAUNCHER=$(python -c "import os; print(os.path.realpath('$0'))") TEMPLATE_ROOT=$(dirname "${TEMPLATE_LAUNCHER}") # shellcheck source=mod.config . "${TEMPLATE_ROOT}/mod.config" if [ -f "${TEMPLATE_ROOT}/user.config" ]; then # shellcheck source=user.config . "${TEMPLATE_ROOT}/user.config" fi MOD_SEARCH_PATHS="${TEMPLATE_ROOT}/mods" if [ "${INCLUDE_DEFAULT_MODS}" = "True" ]; then MOD_SEARCH_PATHS="${MOD_SEARCH_PATHS},./mods" fi LAUNCH_MOD="${Mod:-"${MOD_ID}"}" cd "${TEMPLATE_ROOT}" if [ ! -f "${ENGINE_DIRECTORY}/OpenRA.Game.exe" ]; then echo "Required engine files not found." echo "Run \`make\` in the mod directory to fetch and build the required files, then try again."; exit 1 fi cd "${ENGINE_DIRECTORY}" MOD_SEARCH_PATHS="${MOD_SEARCH_PATHS}" mono --debug OpenRA.Utility.exe "${LAUNCH_MOD}" "$@"