This repository contains a bare development environment for creating a new mod/game on the [OpenRA](https://github.com/OpenRA/OpenRA) engine. These scripts and support files wrap and automatically manage a copy of the OpenRA game engine and common files during development, and generates Windows installers, macOS .app bundles, and Linux [AppImages](https://appimage.org/) for distribution. The key scripts in this SDK are: | Windows | Linux / macOS | Purpose | --------------------- | ------------------------ | ------------- | | make.cmd | Makefile | Compiles your project and fetches dependencies (including the OpenRA engine). | launch-game.cmd | launch-game.sh | Launches your project from the SDK directory. | launch-server.cmd | launch-server.sh | Launches a dedicated server for your project from the SDK directory. | utility.cmd | utility.sh | Launches the OpenRA Utility for your project. | <not available> | packaging/package-all.sh | Generates release installers for your project. To launch your project from the development environment you must first compile the project by running `make.cmd` (Windows), or opening a terminal in the SDK directory and running `make` (Linux / macOS). You can then run `launch-game.cmd` (Windows) or `launch-game.sh` (Linux / macOS) to run your game. The `example` mod included in this repository provides the bare minimum structure to launch to the in-game main menu for the sole purpose of demonstrating the SDK. See [Getting Started](https://github.com/OpenRA/OpenRAModTemplate/wiki/Getting-Started) on the Wiki for instructions on how to adapt this template for your own projects. For common questions, please see the [FAQ](https://github.com/OpenRA/OpenRAModSDK/wiki/FAQ).