# VINYLGOD โ€” creative direction One page. If a change fights these pillars, the change is wrong. ## The fantasy You are fighting a war over whether music gets to be a *thing you hold*. Every match is a loudness war made literal. ## Pillars **1. Loud is strong.** Sound is territory. MRP units fight harder *In The Mix* (within earshot of an Amp Stack, +25% firepower). Stream units run *Low Latency* near an Edge Node (+30% speed). Forward speaker placement is forward strategy. Any new mechanic should ask: does this make sound more physical? **2. The ground remembers.** Wax seeps regrow the fields. Explosions scar the asphalt. Groove-etched ground marks where the Black Wax surfaced. Battles should leave the map looking *played*, like a record collects crackle. **3. Everything is a record.** Weapons are thrown 45s, rotors are LPs, the superweapon is a tonearm. If an asset could belong in a generic sci-fi RTS, redesign it until it couldn't. **4. The Party is loud; the Stream is polite.** MRP: rust, hot pink, gaffer tape, warm voices, drums. Stream: seamless white, ring lights, customer-service menace, no corners. MRP text shouts. Stream text apologises while it deletes you. Never swap these voices. **5. Real stakes, cartoon delivery.** Music is being erased forever โ€” and the robots are having the time of their lives defending it. No grimdark. Loss lines hurt ("THE NEEDLE HAS LIFTED"), win lines are needle-drops. ## Hard rules (inherited, non-negotiable) - 100% original content, generated locally, provenance logged in assets_src/PROMPTS.md. No EA anything. GPL v3 everything. - Balance claims require a 5-match arena series (MEGAPLAN ยง5b), not vibes. - Verify with tools/smoketest.sh โ€” a live process is not a passing game.