^baseplayer: AlwaysVisible: Shroud: player: Inherits: ^baseplayer DeveloperMode: PlayerResources: DefaultCash: 5000 ResourceValues: Wax: 25 InsufficientFundsNotification: InsufficientFunds PowerManager: TechTree: PlaceBuilding: ClassicProductionQueue@Building: Type: Building Group: Building ReadyAudio: ConstructionComplete ClassicProductionQueue@Vehicle: Type: Vehicle Group: Vehicle ReadyAudio: UnitReady ClassicProductionQueue@Infantry: Type: Infantry Group: Infantry ReadyAudio: UnitReady ConquestVictoryConditions: MissionObjectives: WinNotification: Win LoseNotification: Lose BaseAttackNotifier: editorplayer: Inherits: ^baseplayer