World: TerrainRenderer: AlwaysVisible: ActorMap: ScreenMap: LoadWidgetAtGameStart: Faction@0: Name: Example InternalName: example Side: Example Selectable: False PaletteFromFile: Name: terrain Tileset: TEMPLATE Filename: template.pal CursorPalette: true ShadowIndex: Selection: DummyActor: BodyOrientation: HitShape: AlwaysVisible: Player: AlwaysVisible: TechTree: PlaceBuilding: SupportPowerManager: PlayerResources: DeveloperMode: Shroud: FrozenActorLayer: EditorPlayer: AlwaysVisible: Shroud: