^baseplayer: AlwaysVisible: Shroud: player: Inherits: ^baseplayer DeveloperMode: PlayerResources: DefaultCash: 5000 ResourceValues: Wax: 25 PowerManager: TechTree: PlaceBuilding: ClassicProductionQueue@Building: Type: Building Group: Building ClassicProductionQueue@Vehicle: Type: Vehicle Group: Vehicle ClassicProductionQueue@Infantry: Type: Infantry Group: Infantry editorplayer: Inherits: ^baseplayer