####### The starting point for the script is the bottom ####### ############################################################### ########################## FUNCTIONS ########################## ############################################################### function All-Command { If (!(Test-Path "*.sln")) { return } $msBuild = FindMSBuild $msBuildArguments = "/t:Rebuild /nr:false" if ($msBuild -eq $null) { echo "Unable to locate an appropriate version of MSBuild." } else { $proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait if ($proc.ExitCode -ne 0) { echo "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game." } else { echo "Build succeeded." } } } function Clean-Command { If (!(Test-Path "*.sln")) { return } $msBuild = FindMSBuild $msBuildArguments = "/t:Clean /nr:false" if ($msBuild -eq $null) { echo "Unable to locate an appropriate version of MSBuild." } else { $proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait rm *.dll rm *.dll.config rm mods/*/*.dll rm *.pdb rm mods/*/*.pdb rm *.exe rm ./*/bin -r rm ./*/obj -r echo "Clean complete." } } function Version-Command { if ($command.Length -gt 1) { $version = $command[1] } elseif (Get-Command 'git' -ErrorAction SilentlyContinue) { $gitRepo = git rev-parse --is-inside-work-tree if ($gitRepo) { $version = git name-rev --name-only --tags --no-undefined HEAD 2>$null if ($version -eq $null) { $version = "git-" + (git rev-parse --short HEAD) } } else { echo "Not a git repository. The version will remain unchanged." } } else { echo "Unable to locate Git. The version will remain unchanged." } if ($version -ne $null) { $mod = "mods/" + $modID + "/mod.yaml" $replacement = (gc $mod) -Replace "Version:.*", ("Version: {0}" -f $version) sc $mod $replacement $prefix = $(gc $mod) | Where { $_.ToString().EndsWith(": User") } if ($prefix -and $prefix.LastIndexOf("/") -ne -1) { $prefix = $prefix.Substring(0, $prefix.LastIndexOf("/")) } $replacement = (gc $mod) -Replace ".*: User", ("{0}/{1}: User" -f $prefix, $version) sc $mod $replacement echo ("Version strings set to '{0}'." -f $version) } } function Test-Command { if (Test-Path $utilityPath) { echo "Testing $modID mod MiniYAML" Invoke-Expression "$utilityPath $modID --check-yaml" } else { UtilityNotFound } } function Check-Command { if (Test-Path $utilityPath) { echo "Checking for explicit interface violations..." Invoke-Expression "$utilityPath $modID --check-explicit-interfaces" echo "Checking for code style violations in OpenRA.Mods.$modID..." Invoke-Expression "$utilityPath $modID --check-code-style OpenRA.Mods.$modID" } else { UtilityNotFound } } function Check-Scripts-Command { if ((Get-Command "luac.exe" -ErrorAction SilentlyContinue) -ne $null) { echo "Testing Lua scripts..." foreach ($script in ls "mods/*/maps/*/*.lua") { luac -p $script } echo "Check completed!" } else { echo "luac.exe could not be found. Please install Lua." } } function Docs-Command { if (Test-Path $utilityPath) { Invoke-Expression "$utilityPath $modID --docs | Out-File -Encoding 'UTF8' DOCUMENTATION.md" Invoke-Expression "$utilityPath $modID --lua-docs | Out-File -Encoding 'UTF8' Lua-API.md" echo "Docs generated." } else { UtilityNotFound } } function FindMSBuild { $key = "HKLM:\SOFTWARE\Microsoft\MSBuild\ToolsVersions\4.0" $property = Get-ItemProperty $key -ErrorAction SilentlyContinue if ($property -eq $null -or $property.MSBuildToolsPath -eq $null) { return $null } $path = Join-Path $property.MSBuildToolsPath -ChildPath "MSBuild.exe" if (Test-Path $path) { return $path } return $null } function UtilityNotFound { echo "OpenRA.Utility.exe could not be found. Build the project first using the `"all`" command." } function WaitForInput { echo "Press enter to continue." while ($true) { if ([System.Console]::KeyAvailable) { exit } Start-Sleep -Milliseconds 50 } } function ReadConfigLine($line, $name) { if ($line.StartsWith($name)) { $prefix = $name + '=' [Environment]::SetEnvironmentVariable($name, $line.Replace($prefix, '').Replace('"', '')) } } function ParseConfigFile($fileName) { $names = @("MOD_ID", "INCLUDE_DEFAULT_MODS", "ENGINE_VERSION", "AUTOMATIC_ENGINE_MANAGEMENT", "AUTOMATIC_ENGINE_SOURCE", "AUTOMATIC_ENGINE_EXTRACT_DIRECTORY", "AUTOMATIC_ENGINE_TEMP_ARCHIVE_NAME", "ENGINE_DIRECTORY") $reader = [System.IO.File]::OpenText($fileName) while($null -ne ($line = $reader.ReadLine())) { foreach ($name in $names) { ReadConfigLine $line $name } } } ############################################################### ############################ Main ############################# ############################################################### if ($args.Length -eq 0) { echo "Command list:" echo "" echo " all Builds the game, its development tools and the mod dlls." echo " version Sets the version strings for all mods to the latest" echo " version for the current Git branch." echo " clean Removes all built and copied files." echo " from the mods and the engine directories." echo " test Tests the mod's MiniYAML for errors." echo " check Checks .cs files for StyleCop violations." echo " check-scripts Checks .lua files for syntax errors." echo " docs Generates the trait and Lua API documentation." echo "" $command = (Read-Host "Enter command").Split(' ', 2) } else { $command = $args } # Load the environment variables from the config file # and get the mod ID from the local environment variable ParseConfigFile "mod.config" if (Test-Path "user.config") { ParseConfigFile "user.config" } $modID = $env:MOD_ID $env:MOD_SEARCH_PATHS = (Get-Item -Path ".\" -Verbose).FullName + "\mods" if ($env:INCLUDE_DEFAULT_MODS -eq "True") { $env:MOD_SEARCH_PATHS = $env:MOD_SEARCH_PATHS + ",./mods" } # Run the same command on the engine's make file if ($command -eq "all" -or $command -eq "clean") { $templateDir = $pwd.Path $versionFile = $env:ENGINE_DIRECTORY + "/VERSION" if ((Test-Path $versionFile) -and [System.IO.File]::OpenText($versionFile).ReadLine() -eq $env:ENGINE_VERSION) { cd $env:ENGINE_DIRECTORY Invoke-Expression ".\make.cmd $command" echo "" cd $templateDir } elseif ($env:AUTOMATIC_ENGINE_MANAGEMENT -ne "True") { echo "Automatic engine management is disabled." echo "Please manually update the engine to version $env:ENGINE_VERSION." WaitForInput } else { echo "OpenRA engine version $env:ENGINE_VERSION is required." if (Test-Path $env:ENGINE_DIRECTORY) { if ((Test-Path $versionFile) -and [System.IO.File]::OpenText($versionFile).ReadLine() -ne "") { echo "Deleting engine version $currentEngine." } else { echo "Deleting existing engine (unknown version)." } rm $env:ENGINE_DIRECTORY -r } echo "Downloading engine..." if (Test-Path $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY) { rm $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY -r } $url = $env:AUTOMATIC_ENGINE_SOURCE $url = $url.Replace("$", "").Replace("{ENGINE_VERSION}", $env:ENGINE_VERSION) mkdir $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY > $null $dlPath = Join-Path $pwd (Split-Path -leaf $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY) $dlPath = Join-Path $dlPath (Split-Path -leaf $env:AUTOMATIC_ENGINE_TEMP_ARCHIVE_NAME) $client = new-object System.Net.WebClient $client.DownloadFile($url, $dlPath) Add-Type -assembly "system.io.compression.filesystem" [io.compression.zipfile]::ExtractToDirectory($dlPath, $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY) rm $dlPath $extractedDir = Get-ChildItem -Recurse | ?{ $_.ToString().StartsWith("OpenRA-") -and $_.PSIsContainer } Move-Item $extractedDir.FullName -Destination $templateDir Rename-Item $extractedDir.Name (Split-Path -leaf $env:ENGINE_DIRECTORY) rm $env:AUTOMATIC_ENGINE_EXTRACT_DIRECTORY -r cd $env:ENGINE_DIRECTORY Invoke-Expression ".\make.cmd version $env:ENGINE_VERSION" Invoke-Expression ".\make.cmd $command" echo "" cd $templateDir } } $utilityPath = $env:ENGINE_DIRECTORY + "/OpenRA.Utility.exe" $execute = $command if ($command.Length -gt 1) { $execute = $command[0] } switch ($execute) { "all" { All-Command } "version" { Version-Command } "clean" { Clean-Command } "test" { Test-Command } "check" { Check-Command } "check-scripts" { Check-Scripts-Command } "docs" { Docs-Command } Default { echo ("Invalid command '{0}'" -f $command) } } # In case the script was called without any parameters we keep the window open if ($args.Length -eq 0) { WaitForInput }