^EconSprite: BodyOrientation: QuantizeFacingsFromSequence: RenderSprites: WithSpriteBody: SelectionDecorations: AppearsOnRadar: HitShape: HiddenUnderFog: ^Unit: Inherits: ^EconSprite FireWarheadsOnDeath: Weapon: UnitExplode Targetable: TargetTypes: GroundActor MustBeDestroyed: Selectable: Bounds: 1024, 1024 RevealsShroud: Range: 5c0 MapEditorData: Categories: Units digger: Inherits: ^Unit Voiced: VoiceSet: MrpVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 20 Prerequisites: pressplant Valued: Cost: 1400 Tooltip: Name: actor-digger.name Health: HP: 60000 Armor: Type: Heavy Mobile: Locomotor: wheeled Speed: 72 Harvester: Resources: Wax BaleUnloadDelay: 1 SearchFromProcRadius: 15 SearchFromHarvesterRadius: 8 StoresResources: Capacity: 20 Resources: Wax DockClientManager: popupvan: Inherits: ^Unit MustBeDestroyed: RequiredForShortGame: true Voiced: VoiceSet: MrpVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: garage Valued: Cost: 2500 Tooltip: Name: actor-popupvan.name Health: HP: 60000 Armor: Type: Heavy Mobile: Locomotor: wheeled Speed: 60 Transforms: IntoActor: popupshop Offset: 0,0 Facing: 384 djgrunt: Inherits: ^ArmedUnit Voiced: VoiceSet: MrpVoice Buildable: Queue: Infantry BuildPaletteOrder: 10 Prerequisites: merchtable Valued: Cost: 100 Tooltip: Name: actor-djgrunt.name Health: HP: 5000 Armor: Type: None Mobile: Locomotor: foot Speed: 56 Armament: Weapon: seven_inch ^EconBuilding: Inherits: ^EconSprite -HiddenUnderFog: FrozenUnderFog: WithDamageOverlay: FireWarheadsOnDeath: Weapon: BuildingExplode Targetable: TargetTypes: GroundActor, Structure MustBeDestroyed: RequiredForShortGame: true InstantlyRepairable: Tooltip: Health: HP: 90000 Armor: Type: Wood RevealsShroud: Range: 5c0 GivesBuildableArea: AreaTypes: building ProvidesPrerequisite@buildingname: SequencePlaceBuildingPreview: Sequence: idle MapEditorData: Categories: Buildings ^Buildable2x2: Selectable: Bounds: 2048, 2048 Building: Footprint: xx xx Dimensions: 2,2 TerrainTypes: Clear RequiresBuildableArea: AreaTypes: building Adjacent: 4 ^Buildable1x1: Selectable: Bounds: 1024, 1024 Building: Footprint: x Dimensions: 1,1 TerrainTypes: Clear RequiresBuildableArea: AreaTypes: building Adjacent: 4 popupshop: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 ProvidesRadar: Tooltip: Name: actor-popupshop.name Health: HP: 150000 BaseBuilding: Production: Produces: Building Power: Amount: 0 -RequiresBuildableArea: pressplant: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: ampstack Valued: Cost: 2000 Tooltip: Name: actor-pressplant.name Building: Footprint: xx == Refinery: DockHost: Type: Unload DockOffset: 0, 512, 0 StoresPlayerResources: Capacity: 2000 Power: Amount: -30 FreeActor: Actor: digger SpawnOffset: 0, 2 ampstack: Inherits: ^EconBuilding Inherits@shape: ^Buildable1x1 Buildable: Queue: Building BuildPaletteOrder: 10 Prerequisites: popupshop Valued: Cost: 300 Tooltip: Name: actor-ampstack.name Health: HP: 40000 Power: Amount: 100 vault: Inherits: ^EconBuilding Inherits@shape: ^Buildable1x1 Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: pressplant Valued: Cost: 150 Tooltip: Name: actor-vault.name Health: HP: 30000 StoresPlayerResources: Capacity: 3000 merchtable: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: pressplant Valued: Cost: 300 Tooltip: Name: actor-merchtable.name Health: HP: 80000 Production: Produces: Infantry Exit@1: ExitCell: 0, 2 Power: Amount: -10 garage: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: pressplant Valued: Cost: 2000 Tooltip: Name: actor-garage.name Health: HP: 110000 Production: Produces: Vehicle Exit@1: ExitCell: 0, 2 Power: Amount: -20 # --- round 5: wax seep points (regrow the fields; see LORE.md "Wax seeps") --- waxseed: BodyOrientation: RenderSprites: WithSpriteBody: Interactable: HiddenUnderShroud: Building: Footprint: x Dimensions: 1,1 TerrainTypes: Clear, Wax AppearsOnRadar: RadarColorFromTerrain: Terrain: Wax AppearsOnMapPreview: Terrain: Wax SeedsResource: ResourceType: Wax Interval: 90 MaxRange: 60 MapEditorData: Categories: Resource spawn