#!/bin/bash set -e command -v makensis >/dev/null 2>&1 || { echo >&2 "Windows packaging requires makensis."; exit 1; } command -v convert >/dev/null 2>&1 || { echo >&2 "Windows packaging requires ImageMagick."; exit 1; } require_variables() { missing="" for i in "$@"; do eval check="\$$i" [ -z "${check}" ] && missing="${missing} ${i}\n" done if [ ! -z "${missing}" ]; then echo "Required mod.config variables are missing:\n${missing}Repair your mod.config (or user.config) and try again." exit 1 fi } if [ $# -eq "0" ]; then echo "Usage: `basename $0` version [outputdir]" exit 1 fi PACKAGING_DIR=$(python -c "import os; print(os.path.dirname(os.path.realpath('$0')))") TEMPLATE_ROOT="${PACKAGING_DIR}/../../" ARTWORK_DIR="${PACKAGING_DIR}/../artwork/" # shellcheck source=mod.config . "${TEMPLATE_ROOT}/mod.config" if [ -f "${TEMPLATE_ROOT}/user.config" ]; then # shellcheck source=user.config . "${TEMPLATE_ROOT}/user.config" fi require_variables "MOD_ID" "ENGINE_DIRECTORY" "PACKAGING_DISPLAY_NAME" "PACKAGING_INSTALLER_NAME" \ "PACKAGING_WINDOWS_LAUNCHER_NAME" "PACKAGING_WINDOWS_REGISTRY_KEY" "PACKAGING_WINDOWS_INSTALL_DIR_NAME" \ "PACKAGING_WINDOWS_LICENSE_FILE" "PACKAGING_FAQ_URL" "PACKAGING_WEBSITE_URL" "PACKAGING_AUTHORS" "PACKAGING_OVERWRITE_MOD_VERSION" TAG="$1" if [ $# -eq "1" ]; then OUTPUTDIR=$(python -c "import os; print(os.path.realpath('.'))") else OUTPUTDIR=$(python -c "import os; print(os.path.realpath('$2'))") fi BUILTDIR="${PACKAGING_DIR}/build" # Set the working dir to the location of this script cd "${PACKAGING_DIR}" LAUNCHER_LIBS="-r:System.dll -r:System.Drawing.dll -r:System.Windows.Forms.dll -r:${BUILTDIR}/OpenRA.Game.exe" pushd ${TEMPLATE_ROOT} > /dev/null if [ ! -f "${ENGINE_DIRECTORY}/Makefile" ]; then echo "Required engine files not found." echo "Run \`make\` in the mod directory to fetch and build the required files, then try again."; exit 1 fi if [ ! -d "${OUTPUTDIR}" ]; then echo "Output directory '${OUTPUTDIR}' does not exist."; exit 1 fi MOD_VERSION=$(grep 'Version:' mods/${MOD_ID}/mod.yaml | awk '{print $2}') if [ "${PACKAGING_OVERWRITE_MOD_VERSION}" == "True" ]; then make version VERSION="${TAG}" else echo "Mod version ${MOD_VERSION} will remain unchanged."; fi popd > /dev/null function build_platform() { if [ "$1" = "x86" ]; then IS_WIN32="WIN32=true" else IS_WIN32="WIN32=false" fi pushd ${TEMPLATE_ROOT} > /dev/null echo "Building core files ($1)" pushd ${ENGINE_DIRECTORY} > /dev/null SRC_DIR="$(pwd)" make clean make windows-dependencies "${IS_WIN32}" make core "${IS_WIN32}" make version VERSION="${ENGINE_VERSION}" make install-engine gameinstalldir="" DESTDIR="${BUILTDIR}" make install-common-mod-files gameinstalldir="" DESTDIR="${BUILTDIR}" for f in ${PACKAGING_COPY_ENGINE_FILES}; do mkdir -p "${BUILTDIR}/$(dirname "${f}")" cp -r "${f}" "${BUILTDIR}/${f}" done popd > /dev/null echo "Building mod files ($1)" make core cp -Lr mods/* "${BUILTDIR}/mods" popd > /dev/null # Create multi-resolution icon convert "${ARTWORK_DIR}/icon_16x16.png" "${ARTWORK_DIR}/icon_24x24.png" "${ARTWORK_DIR}/icon_32x32.png" "${ARTWORK_DIR}/icon_48x48.png" "${ARTWORK_DIR}/icon_256x256.png" "${BUILTDIR}/${MOD_ID}.ico" cp "${SRC_DIR}/OpenRA.Game.exe.config" "${BUILTDIR}" # We need to set the loadFromRemoteSources flag for the launcher, but only for the "portable" zip package. # Windows automatically un-trusts executables that are extracted from a downloaded zip file cp "${SRC_DIR}/OpenRA.Game.exe.config" "${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe.config" echo "Compiling Windows launcher ($1)" sed "s|DISPLAY_NAME|${PACKAGING_DISPLAY_NAME}|" "${SRC_DIR}/packaging/windows/WindowsLauncher.cs.in" | sed "s|MOD_ID|${MOD_ID}|" | sed "s|FAQ_URL|${PACKAGING_FAQ_URL}|" > "${BUILTDIR}/WindowsLauncher.cs" csc "${BUILTDIR}/WindowsLauncher.cs" -nologo -warn:4 -warnaserror -platform:"$1" -out:"${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico" rm "${BUILTDIR}/WindowsLauncher.cs" mono "${SRC_DIR}/OpenRA.PostProcess.exe" "${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" -LAA > /dev/null echo "Building Windows setup.exe ($1)" pushd "${PACKAGING_DIR}" > /dev/null makensis -V2 -DSRCDIR="${BUILTDIR}" -DDEPSDIR="${SRC_DIR}/thirdparty/download/windows" -DTAG="${TAG}" -DMOD_ID="${MOD_ID}" -DPACKAGING_WINDOWS_INSTALL_DIR_NAME="${PACKAGING_WINDOWS_INSTALL_DIR_NAME}" -DPACKAGING_WINDOWS_LAUNCHER_NAME="${PACKAGING_WINDOWS_LAUNCHER_NAME}" -DPACKAGING_DISPLAY_NAME="${PACKAGING_DISPLAY_NAME}" -DPACKAGING_WEBSITE_URL="${PACKAGING_WEBSITE_URL}" -DPACKAGING_AUTHORS="${PACKAGING_AUTHORS}" -DPACKAGING_WINDOWS_REGISTRY_KEY="${PACKAGING_WINDOWS_REGISTRY_KEY}" -DPACKAGING_WINDOWS_LICENSE_FILE="${TEMPLATE_ROOT}/${PACKAGING_WINDOWS_LICENSE_FILE}" buildpackage.nsi if [ $? -eq 0 ]; then mv OpenRA.Setup.exe "${OUTPUTDIR}/${PACKAGING_INSTALLER_NAME}-${TAG}-${1}.exe" fi popd > /dev/null echo "Packaging zip archive ($1)" pushd "${BUILTDIR}" > /dev/null find "${SRC_DIR}/thirdparty/download/windows/" -name '*.dll' -exec cp '{}' '.' ';' zip "${PACKAGING_INSTALLER_NAME}-${TAG}-${1}-winportable.zip" -r -9 * --quiet mv "${PACKAGING_INSTALLER_NAME}-${TAG}-${1}-winportable.zip" "${OUTPUTDIR}" popd > /dev/null # Cleanup rm -rf "${BUILTDIR}" } build_platform "x86" build_platform "x64"