^ArmedUnit: Inherits: ^Unit AttackFrontal: FacingTolerance: 80 AutoTarget: AutoTargetPriority@DEFAULT: ValidTargets: GroundActor, Structure AttackMove: spinner: Inherits: ^ArmedUnit Voiced: VoiceSet: MrpVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: garage Valued: Cost: 500 Tooltip: Name: actor-spinner.name Health: HP: 25000 Armor: Type: Light Mobile: Locomotor: wheeled Speed: 110 Armament: Weapon: tonearm_blade stacktank: Inherits: ^ArmedUnit Voiced: VoiceSet: MrpVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: garage, pressplant Valued: Cost: 800 Tooltip: Name: actor-stacktank.name Health: HP: 90000 Armor: Type: Heavy Mobile: Locomotor: wheeled Speed: 50 Armament: Weapon: feedback_burst basscannon: Inherits: ^ArmedUnit Voiced: VoiceSet: MrpVoice -WithSpriteBody: WithFacingSpriteBody: Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: garage, mastering Valued: Cost: 900 Tooltip: Name: actor-basscannon.name Health: HP: 20000 Armor: Type: Light Mobile: Locomotor: wheeled Speed: 45 Armament: Weapon: bass_ring roadie: Inherits: ^Unit Voiced: VoiceSet: MrpVoice Buildable: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: merchtable Valued: Cost: 500 Tooltip: Name: actor-roadie.name Health: HP: 8000 Armor: Type: None Mobile: Locomotor: foot Speed: 50 InstantlyRepairs: mastering: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 NukePower: Icon: thedrop Name: power-thedrop.name Description: power-thedrop.description ChargeInterval: 9000 Cursor: nuke MissileWeapon: thedrop_impact MissileImage: needle SkipAscent: true FlightDelay: 125 FlightVelocity: 1024 EndChargeSpeechNotification: DropReady SelectTargetSpeechNotification: SelectTarget IncomingSpeechNotification: Incoming DisplayBeacon: false DisplayRadarPing: true SupportPowerPaletteOrder: 10 SupportPowerChargeBar: Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: garage Valued: Cost: 1500 Tooltip: Name: actor-mastering.name Health: HP: 60000 Power: Amount: -40 hornpit: Inherits: ^EconBuilding Inherits@shape: ^Buildable1x1 Buildable: Queue: Building BuildPaletteOrder: 70 Prerequisites: merchtable Valued: Cost: 500 Tooltip: Name: actor-hornpit.name Health: HP: 40000 Armor: Type: Heavy Armament: Weapon: seven_inch AttackOmni: AutoTarget: AutoTargetPriority@DEFAULT: ValidTargets: GroundActor Power: Amount: -15 adblocker: Inherits: ^EconBuilding Inherits@shape: ^Buildable1x1 Buildable: Queue: Building BuildPaletteOrder: 71 Prerequisites: podfarm Valued: Cost: 500 Tooltip: Name: actor-adblocker.name Health: HP: 35000 Armor: Type: Heavy Armament: Weapon: ping AttackOmni: AutoTarget: AutoTargetPriority@DEFAULT: ValidTargets: GroundActor Power: Amount: -15 algorithm: Inherits: ^EconBuilding Inherits@shape: ^Buildable2x2 Buildable: Queue: Building BuildPaletteOrder: 61 Prerequisites: printfarm Valued: Cost: 1500 Tooltip: Name: actor-algorithm.name Health: HP: 60000 Power: Amount: -40 NukePower: Icon: theshuffle Name: power-theshuffle.name Description: power-theshuffle.description ChargeInterval: 9000 Cursor: nuke MissileWeapon: theshuffle_impact MissileImage: shufflebolt SkipAscent: true FlightDelay: 125 FlightVelocity: 1024 EndChargeSpeechNotification: ShuffleReady SelectTargetSpeechNotification: SelectTarget IncomingSpeechNotification: Incoming DisplayBeacon: false DisplayRadarPing: true SupportPowerPaletteOrder: 10 SupportPowerChargeBar: