^baseworld: Inherits: ^palettes ActorMap: AlwaysVisible: ControlGroups: Faction@Random: InternalName: Random Name: Random RandomFactionMembers: example Faction@example: InternalName: example Name: Example LoadWidgetAtGameStart: MusicPlaylist: ScreenMap: Selection: TerrainRenderer: world: Inherits: ^baseworld ColorPickerManager: PreviewActor: example.colorpicker CreateMapPlayers: CustomTerrainDebugOverlay: DebugVisualizations: MapStartingLocations: SpawnMapActors: SpawnStartingUnits: StartingUnits@Example: BaseActor: example Factions: example editorworld: Inherits: ^baseworld BuildableTerrainOverlay: AllowedTerrainTypes: Palette: EditorActionManager: EditorActorLayer: EditorCursorLayer: EditorSelectionLayer: Palette: TerrainGeometryOverlay: