mutantgunner: Tooltip: Name: actor-mutantgunner-name HiddenUnderFog: Selectable: Bounds: 1024, 1536, 0, -384 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 8000 HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: foot Speed: 42 TurnSpeed: 512 RenderSprites: Armament: Weapon: mg AttackFrontal: AutoTarget: AutoTargetPriority: WithInfantryBody: DefaultAttackSequence: attack WithDeathAnimation: DeathSequence: die UseDeathTypeSuffix: false MapEditorData: Categories: Units mutantbrawler: Tooltip: Name: actor-mutantbrawler-name HiddenUnderFog: Selectable: Bounds: 1024, 1536, 0, -384 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 12000 HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: foot Speed: 56 TurnSpeed: 512 RenderSprites: Armament: Weapon: claw AttackFrontal: AutoTarget: AutoTargetPriority: WithInfantryBody: DefaultAttackSequence: attack WithDeathAnimation: DeathSequence: die UseDeathTypeSuffix: false MapEditorData: Categories: Units hound: Tooltip: Name: actor-hound-name HiddenUnderFog: Selectable: Bounds: 1024, 1536, 0, -384 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 5000 HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: foot Speed: 85 TurnSpeed: 512 RenderSprites: Armament: Weapon: claw AttackFrontal: AutoTarget: AutoTargetPriority: WithInfantryBody: DefaultAttackSequence: attack WithDeathAnimation: DeathSequence: die UseDeathTypeSuffix: false MapEditorData: Categories: Units android: Tooltip: Name: actor-android-name HiddenUnderFog: Selectable: Bounds: 1024, 1536, 0, -384 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 7000 HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: foot Speed: 50 TurnSpeed: 512 RenderSprites: Armament: Weapon: mg AttackFrontal: AutoTarget: AutoTargetPriority: WithInfantryBody: DefaultAttackSequence: attack WithDeathAnimation: DeathSequence: die UseDeathTypeSuffix: false MapEditorData: Categories: Units biotitan: Tooltip: Name: actor-biotitan-name HiddenUnderFog: Selectable: Bounds: 1024, 1536, 0, -384 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 40000 HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: foot Speed: 32 TurnSpeed: 512 RenderSprites: Armament: Weapon: titanslam AttackFrontal: AutoTarget: AutoTargetPriority: WithInfantryBody: DefaultAttackSequence: attack WithDeathAnimation: DeathSequence: die UseDeathTypeSuffix: false MapEditorData: Categories: Units warcar: Buildable: Queue: Units BuildPaletteOrder: 30 Prerequisites: workshop Valued: Cost: 900 Tooltip: Name: actor-warcar-name AlwaysVisible: RevealsShroud: Range: 7c0 Selectable: Bounds: 1024, 1536, 0, -384 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 15000 HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: wheels Speed: 128 TurnSpeed: 20 RenderSprites: Armament: Weapon: mg AttackFrontal: AutoTarget: AutoTargetPriority: WithFacingSpriteBody: Sequence: stand WithMoveAnimation: MoveSequence: run MapEditorData: Categories: Units hauler: Buildable: Queue: Units BuildPaletteOrder: 20 Valued: Cost: 700 Tooltip: Name: actor-hauler-name AlwaysVisible: RevealsShroud: Range: 7c0 Harvester: Resources: Records BaleUnloadAmount: 4 StoresResources: Capacity: 20 Resources: Records DockClientManager: Selectable: Bounds: 1024, 1536, 0, -384 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 20000 HitShape: BodyOrientation: QuantizeFacingsFromSequence: Sequence: stand Mobile: Locomotor: wheels Speed: 96 TurnSpeed: 20 RenderSprites: WithFacingSpriteBody: Sequence: stand WithMoveAnimation: MoveSequence: run MapEditorData: Categories: Units barrel: AlwaysVisible: Immobile: OccupiesSpace: true WithSpriteBody: RenderSprites: MapEditorData: Categories: Decorations barrel2: AlwaysVisible: Immobile: OccupiesSpace: true WithSpriteBody: RenderSprites: MapEditorData: Categories: Decorations streetlight: AlwaysVisible: Immobile: OccupiesSpace: true WithSpriteBody: RenderSprites: MapEditorData: Categories: Decorations bookshelf: AlwaysVisible: Immobile: OccupiesSpace: true WithSpriteBody: RenderSprites: MapEditorData: Categories: Decorations junk1: AlwaysVisible: Immobile: OccupiesSpace: true WithSpriteBody: RenderSprites: MapEditorData: Categories: Decorations depot: Tooltip: Name: actor-depot-name AlwaysVisible: RevealsShroud: Range: 6c0 Selectable: Bounds: 3072, 3072 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 60000 HitShape: BodyOrientation: QuantizedFacings: 1 Building: Dimensions: 3,3 Footprint: xxx xxx xxx Refinery: UseStorage: false DockHost: Production: Produces: Buildings, Units Exit@1: SpawnOffset: 0,0,0 ExitCell: 1,3 Exit@2: ExitCell: 3,3 WithSpriteBody: RenderSprites: MapEditorData: Categories: Buildings workshop: Tooltip: Name: actor-workshop-name AlwaysVisible: RevealsShroud: Range: 5c0 Buildable: Queue: Buildings BuildPaletteOrder: 10 Valued: Cost: 1200 ProvidesPrerequisite@name: Selectable: Bounds: 2048, 2048 SelectionDecorations: Targetable: TargetTypes: Ground Health: HP: 40000 HitShape: BodyOrientation: QuantizedFacings: 1 Building: Dimensions: 2,2 Footprint: xx xx FootprintPlaceBuildingPreview: WithSpriteBody: RenderSprites: MapEditorData: Categories: Buildings