Fixed PlayerColorShift.cs
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@ -60,7 +60,7 @@ void ILoadsPlayerPalettes.LoadPlayerPalettes(WorldRenderer worldRenderer, string
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info.BasePalette + playerName,
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hue - info.ReferenceHue,
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saturation - info.ReferenceSaturation,
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value - info.ReferenceValue,
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value / info.ReferenceValue,
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info.MinHue,
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info.MaxHue);
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}
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