Turn ModelRenderer and VoxelCache into traits
OpenRA PR 21066.
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@ -41,8 +41,6 @@ TerrainFormat: DefaultTerrain
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SpriteSequenceFormat: DefaultSpriteSequence
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SpriteSequenceFormat: DefaultSpriteSequence
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ModelSequenceFormat: PlaceholderModelSequence
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DefaultOrderGenerator: UnitOrderGenerator
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DefaultOrderGenerator: UnitOrderGenerator
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GameSpeeds:
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GameSpeeds:
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