Move back to statically named mod.(ico|icns).
This simplifies early packaging attempts: showing a placeholder icon is more user friendly than throwing an error.
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@ -80,7 +80,7 @@ popd > /dev/null
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# Add mod files
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cp -r "${TEMPLATE_ROOT}/mods/"* "${BUILTDIR}/OpenRA.app/Contents/Resources/mods"
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cp "${MOD_ID}.icns" "${BUILTDIR}/OpenRA.app/Contents/Resources/"
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cp "mod.icns" "${BUILTDIR}/OpenRA.app/Contents/Resources/${MOD_ID}.icns"
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pushd "${BUILTDIR}" > /dev/null
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mv "OpenRA.app" "${PACKAGING_OSX_APP_NAME}"
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@ -68,12 +68,12 @@ popd > /dev/null
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# Add mod files
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cp -r "${TEMPLATE_ROOT}/mods/"* "${BUILTDIR}/mods"
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cp "${MOD_ID}.ico" "${BUILTDIR}"
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cp "mod.ico" "${BUILTDIR}/${MOD_ID}.ico"
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cp "${SRC_DIR}/OpenRA.Game.exe.config" "${BUILTDIR}"
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echo "Compiling Windows launcher"
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sed "s|DISPLAY_NAME|${PACKAGING_DISPLAY_NAME}|" "${SRC_DIR}/packaging/windows/WindowsLauncher.cs.in" | sed "s|MOD_ID|${MOD_ID}|" | sed "s|FAQ_URL|${PACKAGING_FAQ_URL}|" > "${BUILTDIR}/WindowsLauncher.cs"
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mcs -sdk:4.5 "${BUILTDIR}/WindowsLauncher.cs" -warn:4 -codepage:utf8 -warnaserror -out:"${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${MOD_ID}.ico"
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mcs -sdk:4.5 "${BUILTDIR}/WindowsLauncher.cs" -warn:4 -codepage:utf8 -warnaserror -out:"${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico"
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rm "${BUILTDIR}/WindowsLauncher.cs"
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mono "${SRC_DIR}/fixheader.exe" "${BUILTDIR}/${PACKAGING_WINDOWS_LAUNCHER_NAME}.exe" > /dev/null
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
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