Merge pull request #3 from abcdefg30/makeScript

Add a windows make script
This commit is contained in:
Paul Chote 2017-05-27 12:02:02 +01:00 committed by GitHub
commit a4413d82b9
11 changed files with 328 additions and 24 deletions

3
.gitignore vendored
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@ -10,3 +10,6 @@ mods/*/*.pdb
/*.pdb
/*.mdb
/*.exe
DOCUMENTATION.md
Lua-API.md
StyleCopViolations.xml

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@ -1,17 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.Example", "OpenRA.Mods.Example\OpenRA.Mods.Example.csproj", "{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Debug|x86.ActiveCfg = Debug|x86
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Debug|x86.Build.0 = Debug|x86
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Release|x86.ActiveCfg = Release|x86
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal

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@ -9,8 +9,8 @@
*/
#endregion
using OpenRA.Widgets;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Widgets;
namespace OpenRA.Mods.Example.Widgets.Logic
{

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@ -19,7 +19,7 @@ It is not recommended or supported to use the `example` mod as the basis for a n
You should now have a functioning stand-alone clone of the `cnc` mod that you can adapt / replace piece by piece with your own project.
If you don't plan on including any custom C# logic in your mod then you should delete `ExampleMod.sln`, `OpenRA.Mods.Example.sln`, and the `OpenRA.Mods.Example` directory. If you do plan on including custom logic, then you will need to make some futher changes:
If you don't plan on including any custom C# logic in your mod then you should delete `ExampleMod.sln` and the `OpenRA.Mods.Example` directory. If you do plan on including custom logic, then you will need to make some futher changes:
* TODO: Explain updating the GUIDs, project name, and changing the build output to `mods/mynewmod/`
### Developing / running your in-development mod

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@ -11,7 +11,8 @@ set MOD_SEARCH_PATHS=%MOD_SEARCH_PATHS%,./mods
cd engine
OpenRA.Game.exe Game.Mod=%MOD_ID% Engine.LaunchPath="%TEMPLATE_LAUNCHER%" "Engine.ModSearchPaths=%MOD_SEARCH_PATHS%" "%*"
if %errorlevel% neq 0 goto crashdialog
exit
cd ..
exit /b
:crashdialog
echo ----------------------------------------
echo OpenRA has encountered a fatal error.

1
make.cmd Normal file
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@ -0,0 +1 @@
@powershell -NoProfile -ExecutionPolicy Bypass -File make.ps1 %*

311
make.ps1 Normal file
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@ -0,0 +1,311 @@
####### The starting point for the script is the bottom #######
###############################################################
########################## FUNCTIONS ##########################
###############################################################
function All-Command
{
$msBuild = FindMSBuild
$msBuildArguments = "/t:Rebuild /nr:false"
if ($msBuild -eq $null)
{
echo "Unable to locate an appropriate version of MSBuild."
}
else
{
$proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait
if ($proc.ExitCode -ne 0)
{
echo "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game."
}
else
{
echo "Build succeeded."
}
}
}
function Clean-Command
{
$msBuild = FindMSBuild
$msBuildArguments = "/t:Clean /nr:false"
if ($msBuild -eq $null)
{
echo "Unable to locate an appropriate version of MSBuild."
}
else
{
$proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait
rm *.dll
rm *.dll.config
rm mods/*/*.dll
rm *.pdb
rm mods/*/*.pdb
rm *.exe
rm ./*/bin -r
rm ./*/obj -r
echo "Clean complete."
}
}
function Version-Command
{
if ($command.Length -gt 1)
{
$version = $command[1]
}
elseif (Get-Command 'git' -ErrorAction SilentlyContinue)
{
$gitRepo = git rev-parse --is-inside-work-tree
if ($gitRepo)
{
$version = git name-rev --name-only --tags --no-undefined HEAD 2>$null
if ($version -eq $null)
{
$version = "git-" + (git rev-parse --short HEAD)
}
}
else
{
echo "Not a git repository. The version will remain unchanged."
}
}
else
{
echo "Unable to locate Git. The version will remain unchanged."
}
if ($version -ne $null)
{
$mod = "mods/" + $modID + "/mod.yaml"
$replacement = (gc $mod) -Replace "Version:.*", ("Version: {0}" -f $version)
sc $mod $replacement
$prefix = $(gc $mod) | Where { $_.ToString().EndsWith(": User") }
if ($prefix -and $prefix.LastIndexOf("/") -ne -1)
{
$prefix = $prefix.Substring(0, $prefix.LastIndexOf("/"))
}
$replacement = (gc $mod) -Replace ".*: User", ("{0}/{1}: User" -f $prefix, $version)
sc $mod $replacement
echo ("Version strings set to '{0}'." -f $version)
}
}
function Test-Command
{
if (Test-Path ./engine/OpenRA.Utility.exe)
{
$msg = "Testing " + $modID + " mod MiniYAML"
echo $msg
./engine/OpenRA.Utility.exe $modID --check-yaml
}
else
{
UtilityNotFound
}
}
function Check-Command
{
if (Test-Path ./engine/OpenRA.Utility.exe)
{
echo "Checking for explicit interface violations..."
./engine/OpenRA.Utility.exe $modID --check-explicit-interfaces
$msg = "Checking for code style violations in OpenRA.Mods." + $modID + "..."
echo $msg
./engine/OpenRA.Utility.exe $modID --check-code-style OpenRA.Mods.$modID
}
else
{
UtilityNotFound
}
}
function Check-Scripts-Command
{
if ((Get-Command "luac.exe" -ErrorAction SilentlyContinue) -ne $null)
{
echo "Testing Lua scripts..."
foreach ($script in ls "mods/*/maps/*/*.lua")
{
luac -p $script
}
echo "Check completed!"
}
else
{
echo "luac.exe could not be found. Please install Lua."
}
}
function Docs-Command
{
if (Test-Path ./engine/OpenRA.Utility.exe)
{
./engine/OpenRA.Utility.exe $modID --docs | Out-File -Encoding "UTF8" DOCUMENTATION.md
./engine/OpenRA.Utility.exe $modID --lua-docs | Out-File -Encoding "UTF8" Lua-API.md
echo "Docs generated."
}
else
{
UtilityNotFound
}
}
function FindMSBuild
{
$key = "HKLM:\SOFTWARE\Microsoft\MSBuild\ToolsVersions\4.0"
$property = Get-ItemProperty $key -ErrorAction SilentlyContinue
if ($property -eq $null -or $property.MSBuildToolsPath -eq $null)
{
return $null
}
$path = Join-Path $property.MSBuildToolsPath -ChildPath "MSBuild.exe"
if (Test-Path $path)
{
return $path
}
return $null
}
function UtilityNotFound
{
echo "OpenRA.Utility.exe could not be found. Build the project first using the `"all`" command."
}
function WaitForInput
{
echo "Press enter to continue."
while ($true)
{
if ([System.Console]::KeyAvailable)
{
exit
}
Start-Sleep -Milliseconds 50
}
}
###############################################################
############################ Main #############################
###############################################################
if ($args.Length -eq 0)
{
echo "Command list:"
echo ""
echo " all Builds the game, its development tools and the mod dlls."
echo " version Sets the version strings for all mods to the latest"
echo " version for the current Git branch."
echo " clean Removes all built and copied files."
echo " from the mods and the engine directories."
echo " test Tests the mod's MiniYAML for errors."
echo " check Checks .cs files for StyleCop violations."
echo " check-scripts Checks .lua files for syntax errors."
echo " docs Generates the trait and Lua API documentation."
echo ""
$command = (Read-Host "Enter command").Split(' ', 2)
}
else
{
$command = $args
}
# Load the environment variables from the config file
# and get the mod ID from the local environment variable
$reader = [System.IO.File]::OpenText("mod.config")
while($null -ne ($line = $reader.ReadLine()))
{
if ($line.StartsWith("MOD_ID"))
{
$env:MOD_ID = $line.Replace('MOD_ID=', '').Replace('"', '')
$modID = $env:MOD_ID
}
if ($line.StartsWith("INCLUDE_DEFAULT_MODS"))
{
$env:INCLUDE_DEFAULT_MODS = $line.Replace('INCLUDE_DEFAULT_MODS=', '').Replace('"', '')
}
}
$env:MOD_SEARCH_PATHS = (Get-Item -Path ".\" -Verbose).FullName + "\mods"
if ($env:INCLUDE_DEFAULT_MODS -eq "True")
{
$env:MOD_SEARCH_PATHS = $env:MOD_SEARCH_PATHS + ",./mods"
}
# Run the same command on the engine's make file
if ($command -eq "all" -or $command -eq "clean")
{
if (Test-Path ./engine/OpenRA.sln)
{
cd ".\engine\"
$exp = ".\make.cmd " + $command
Invoke-Expression $exp
echo ""
cd ..
}
else
{
if (Get-Command 'git' -ErrorAction SilentlyContinue)
{
$gitRepo = git rev-parse --is-inside-work-tree
if ($gitRepo)
{
git submodule update --init
if (Test-Path ./engine/OpenRA.sln)
{
cd ".\engine\"
$exp = ".\make.cmd " + $command
Invoke-Expression $exp
echo ""
cd ..
}
else
{
echo "Failed to initialize the submodule. You need to download the engine by hand."
WaitForInput
}
}
else
{
echo "Not a git repository. You need to download the engine by hand."
WaitForInput
}
}
else
{
echo "Unable to locate Git. You need to download the engine by hand."
WaitForInput
}
}
}
$execute = $command
if ($command.Length -gt 1)
{
$execute = $command[0]
}
switch ($execute)
{
"all" { All-Command }
"version" { Version-Command }
"clean" { Clean-Command }
"test" { Test-Command }
"check" { Check-Command }
"check-scripts" { Check-Scripts-Command }
"docs" { Docs-Command }
Default { echo ("Invalid command '{0}'" -f $command) }
}
# In case the script was called without any parameters we keep the window open
if ($args.Length -eq 0)
{
WaitForInput
}

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@ -4,7 +4,7 @@ RequiresMod: example
Title: Placeholder Map
Author:
Author: Example Mod author
Tileset: TEMPLATE
@ -21,6 +21,6 @@ Players:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: Random
Faction: example
Actors:

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@ -64,4 +64,4 @@ GameSpeeds:
default:
Name: Normal
Timestep: 40
OrderLatency: 3
OrderLatency: 3

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@ -5,6 +5,11 @@ World:
ActorMap:
ScreenMap:
LoadWidgetAtGameStart:
Faction@0:
Name: Example
InternalName: example
Side: Example
Selectable: False
Player:
AlwaysVisible:

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@ -20,7 +20,7 @@ echo Press enter to view a list of valid utility commands.
echo.
set /P command=Please enter a command: OpenRA.Utility.exe %MOD_ID%
if /I "%command%" EQU "--exit" (exit)
if /I "%command%" EQU "--exit" (cd .. & exit /b)
echo.
echo ----------------------------------------
echo.