Reference engine by projects to support "Jump to Definition".
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ExampleMod.sln
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29
ExampleMod.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.Example", "OpenRA.Mods.Example\OpenRA.Mods.Example.csproj", "{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Game", "engine\OpenRA.Game\OpenRA.Game.csproj", "{0DFB103F-2962-400F-8C6D-E2C28CCBA633}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.Common", "engine\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj", "{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Debug|x86.ActiveCfg = Debug|x86
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{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Debug|x86.Build.0 = Debug|x86
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{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Release|x86.ActiveCfg = Release|x86
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{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Release|x86.Build.0 = Release|x86
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{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Debug|x86.ActiveCfg = Debug|x86
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{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Debug|x86.Build.0 = Debug|x86
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{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|x86.ActiveCfg = Release|x86
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{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|x86.Build.0 = Release|x86
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{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Debug|x86.ActiveCfg = Debug|x86
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{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Debug|x86.Build.0 = Debug|x86
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{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Release|x86.ActiveCfg = Release|x86
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{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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EndGlobal
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<HintPath>..\engine\thirdparty\download\Eluant.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenRA.Game">
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<HintPath>..\engine\OpenRA.Game.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenRA.Mods.Common">
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<HintPath>..\engine\mods\common\OpenRA.Mods.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Widgets\Logic\TemplateMenuLogic.cs" />
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<Folder Include="Widgets\" />
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<Folder Include="Widgets\Logic\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\engine\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
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<Project>{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}</Project>
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<Name>OpenRA.Mods.Common</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\engine\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<MakeDir Directories="$(SolutionDir)mods/example/" />
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