Remove OpenRA.Mods.Example.sln

This commit is contained in:
abcdefg30 2017-05-08 17:53:08 +02:00
parent 2037ad96ba
commit 0056da1aef
2 changed files with 1 additions and 18 deletions

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@ -1,17 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.Example", "OpenRA.Mods.Example\OpenRA.Mods.Example.csproj", "{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Debug|x86.ActiveCfg = Debug|x86
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Debug|x86.Build.0 = Debug|x86
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Release|x86.ActiveCfg = Release|x86
{4E5B38F7-4E99-4C92-BB39-9100CC7F3829}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal

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@ -19,7 +19,7 @@ It is not recommended or supported to use the `example` mod as the basis for a n
You should now have a functioning stand-alone clone of the `cnc` mod that you can adapt / replace piece by piece with your own project. You should now have a functioning stand-alone clone of the `cnc` mod that you can adapt / replace piece by piece with your own project.
If you don't plan on including any custom C# logic in your mod then you should delete `ExampleMod.sln`, `OpenRA.Mods.Example.sln`, and the `OpenRA.Mods.Example` directory. If you do plan on including custom logic, then you will need to make some futher changes: If you don't plan on including any custom C# logic in your mod then you should delete `ExampleMod.sln` and the `OpenRA.Mods.Example` directory. If you do plan on including custom logic, then you will need to make some futher changes:
* TODO: Explain updating the GUIDs, project name, and changing the build output to `mods/mynewmod/` * TODO: Explain updating the GUIDs, project name, and changing the build output to `mods/mynewmod/`
### Developing / running your in-development mod ### Developing / running your in-development mod